Bobo
- ResRef
- goblinb001
- Tag
- Gollum
- Race
- Humanoid_Goblinoid
- Appearance
- Goblin: Bone Wizard* (mark h2orat valentine & Luna_C)
- Class(es)
- Rogue 40/Monk 30
- HP
- 4,631
- CR
- 463.0
- Faction
- Hostile (id 1)
- Conversation
- —
Kills
Not yet slain by any adventurer.
Where to find
Encounter pools
Abilities
| Str | 30 | Dex | 50 | Con | 15 | Int | 40 | Wis | 20 | Cha | 40 |
|---|
Classes
While Goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Combat
| HP | 4,631 | AC | 60 (10 base + +20 Dex + +10 natural (NaturalAC) + +8 armor enchant + +3 dodge (items) + +4 dodge (haste) + +5 Wis (monk)) | BAB | +52 |
|---|
| Fort | +2 | Ref | +20 | Will | +5 |
|---|
| Spell Resistance | 40 | | |
|---|
AC extras: +8 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Equipment combat properties (combined)
| AC Bonus (Dodge, items) | +3 |
| Dexterity Bonus | +8 |
| Strength Bonus | +12 |
| Skill: Spot | +50 |
| Damage Resistance: Acid | 50/- |
| Damage Resistance: Bludgeoning | 15/- |
| Damage Resistance: Cold | 15/- |
| Damage Resistance: Divine | 5/- |
| Damage Resistance: Electrical | 15/- |
| Damage Resistance: Fire | 20/- |
| Damage Resistance: Magical | 10/- |
| Damage Resistance: Negative | 25/- |
| Damage Resistance: Piercing | 20/- |
| Damage Resistance: Positive | 5/- |
| Damage Resistance: Slashing | 15/- |
| Damage Resistance: Sonic | 10/- |
| Damage Immunity | Acid (25%), Positive (75%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison |
| Regeneration | +10 HP/round |
| Haste | Yes (+4 dodge AC, stacks; factored into main AC) |
| Freedom of Movement | Yes |
| True Seeing | Yes |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
Unarmed: +62/+57/+52/+47 · 1d6 +10
Equipment
Inventory (5)
Feats (124)
- Alertness
- ArcaneDefenseAbj
- ArcaneDefenseCon
- ArcaneDefenseDiv
- ArcaneDefenseEnch
- ArcaneDefenseEvo
- ArcaneDefenseIll
- ArcaneDefenseNec
- ArcaneDefenseTra
- BarbEndurance
- BlindFight
- CircleKick
- Cleave
- CripplingStrike
- DamageReduction
- DamageReduction2
- DefensiveRoll
- DiamondSoul
- DirtyFighting
- Dodge
- Evil_Domain_Power
- Expertise
- fearless
- FEAT_BLINDSIGHT_60_FEET
- FEAT_DRAGON_IMMUNE_FIRE
- FEAT_DRAGON_IMMUNE_PARALYSIS
- FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED
- FEAT_EPIC_GREAT_CHARISMA_1
- FEAT_EPIC_GREAT_CHARISMA_10
- FEAT_EPIC_GREAT_CHARISMA_2
- FEAT_EPIC_GREAT_CHARISMA_3
- FEAT_EPIC_GREAT_CHARISMA_4
- FEAT_EPIC_GREAT_CHARISMA_5
- FEAT_EPIC_GREAT_CHARISMA_6
- FEAT_EPIC_GREAT_CHARISMA_7
- FEAT_EPIC_GREAT_CHARISMA_8
- FEAT_EPIC_GREAT_CHARISMA_9
- FEAT_EPIC_GREAT_DEXTERITY_1
- FEAT_EPIC_GREAT_DEXTERITY_10
- FEAT_EPIC_GREAT_DEXTERITY_2
- FEAT_EPIC_GREAT_DEXTERITY_3
- FEAT_EPIC_GREAT_DEXTERITY_4
- FEAT_EPIC_GREAT_DEXTERITY_5
- FEAT_EPIC_GREAT_DEXTERITY_6
- FEAT_EPIC_GREAT_DEXTERITY_7
- FEAT_EPIC_GREAT_DEXTERITY_8
- FEAT_EPIC_GREAT_DEXTERITY_9
- FEAT_EPIC_GREAT_INTELLIGENCE_1
- FEAT_EPIC_GREAT_INTELLIGENCE_10
- FEAT_EPIC_GREAT_INTELLIGENCE_2
- FEAT_EPIC_GREAT_INTELLIGENCE_3
- FEAT_EPIC_GREAT_INTELLIGENCE_4
- FEAT_EPIC_GREAT_INTELLIGENCE_5
- FEAT_EPIC_GREAT_INTELLIGENCE_6
- FEAT_EPIC_GREAT_INTELLIGENCE_7
- FEAT_EPIC_GREAT_INTELLIGENCE_8
- FEAT_EPIC_GREAT_INTELLIGENCE_9
- FEAT_EPIC_IMPROVED_COMBAT_CASTING
- FEAT_EPIC_MONK
- FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED
- FEAT_EPIC_PERFECT_HEALTH
- FEAT_EPIC_PROWESS
- FEAT_EPIC_SELF_CONCEALMENT_10
- FEAT_EPIC_SORCERER
- FEAT_EPIC_SPELL_EPIC_WARDING
- FEAT_EPIC_SUPERIOR_INITIATIVE
- FEAT_EPIC_SUPERIOR_WEAPON_FOCUS
- FEAT_EPIC_TOUGHNESS_1
- FEAT_EPIC_TOUGHNESS_2
- FEAT_EPIC_TOUGHNESS_3
- FEAT_EPIC_TOUGHNESS_4
- FEAT_EPIC_TOUGHNESS_9
- FEAT_EPIC_WEAPON_FOCUS_UNARMED
- FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED
- FEAT_EPIC_WILL
- FEAT_PRESTIGE_DEFENSIVE_AWARENESS_1
- FEAT_SUMMON_GREATER_UNDEAD
- FEAT_SUPERIOR_WEAPON_FOCUS
- FlurryofBlows
- GreatCleave
- GreatSpellPen
- GrSpllFcsAbj
- GrSpllFcsCnj
- GrSpllFcsDiv
- GrSpllFcsEnch
- GrSpllFcsEvc
- GrSpllFcsIll
- GrSpllFcsNec
- GrSpllFcsTran
- HIDE_IN_PLAIN_SIGHT
- immunitysleep
- ImpCritUnArm
- ImpInit
- ImpKnock
- ImprovedEvasion
- ImpStrike
- keensense
- KnockDown
- Mobility
- MonkEndurance
- Opportunist
- PowerAtk
- Quicken
- ResistDisease
- ResistPoison
- SHADOW_DAZE
- SHADOW_EVADE
- skillaffinityspot
- SlipperMind
- Small
- SnakeBlood
- SneakAttack10
- SpringAttack
- StunFist
- UncannyDodge1
- UncannyDodge2
- UncannyDodge3
- UncannyDodge4
- UncannyDodge5
- UncannyDodge6
- WeapFinesse
- WeapFocUnArm
- WeapProfMonk
- WeapSpeUnArm
Skills
| Skill | Ranks |
|---|
| Concentration | 90 |
| Discipline | 90 |
| Heal | 90 |
| Hide | 90 |
| Listen | 90 |
| Lore | 90 |
| Move Silently | 4 |
| Pick Pocket | 99 |
| Search | 90 |
| Spellcraft | 90 |
| Spot | 50 |
| Use Magic Device | 90 |
| Tumble | 90 |
| Bluff | 90 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Bigby's Grasping Hand | 15 | 4/day |
| Epic Spell: Epic Mage Armor | 0 | 1/day |
| Epic Spell: Greater Ruin | 0 | 1/day |
| Howl, Sonic | 0 | 2/day |
| Isaac's Greater Missile Storm | 15 | 10/day |
| Psionic Mind Blast | 0 | 4/day |
| Psionic Mind Blast 10m Radius | 0 | 8/day |
| Touch, Petrification | 0 | 1/day |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |