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Death, Dying & Respawn

A bleed-out window when you drop, and a light respawn penalty with no XP loss.

Bleeding Out

When you fall to 0 HP or below you begin bleeding rather than dying instantly. You lose 1 HP every round (6 seconds) and die at −20 HP (twice the vanilla −10 threshold), giving allies a longer window to reach you. Each bleeding round there is a 10% chance to stabilize; once stabilized you begin slowly healing back instead of bleeding. (Expect the usual pained voice-lines while you are down.)

You Cannot Log Out of Death

Logging out and back in does not restore health or spells — and it does not escape death. If you disconnect while dead or bleeding, you are still dead or bleeding when you return; your state is saved across the logout, so there is no relog trick to recover.

Respawn Penalty

Pressing the respawn button returns you to your bind point with:

  • 5 HP (not the vanilla 1 HP), then a full effect clear.
  • No XP loss — the XP penalty is disabled entirely.
  • A 10% gold penalty — that gold is dropped at your place of death in a bag that anyone can loot, so a quick recovery run can get it back.