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Legendary Feats

Extra feats you choose at level 60, on top of the normal level-60 feat. This page lists every legendary feat currently in the game.

How you get them

When you reach level 60, a Legendary Feats window opens a few seconds after the level-up finishes. How many you may choose depends on your classes:

CharacterLegendary picks
More than one class1
A single class2
Pure Fighter3
  • Didn't finish choosing? Your unspent picks wait for you. The window opens again every time you finish a rest.
  • Want to choose again? Talk to Ping Pong in the Well of Eru and ask to choose your legendary feats again. You get all of them back to re-pick, along with any ability points they gave, and your level doesn't change. You can't do this while shapeshifted.
  • Changing your classes resets them. If you relevel into a different class makeup, or drop below level 60, your legendary feats are handed back and you choose again. Level drain does not cost you your feats.
  • A feat greyed out in the window has a requirement you don't meet yet. The window shows your own number next to each requirement (for example, BAB 35+ (you have 34)).

Ability Score Feats

Raises your base score permanently. It is not a buff, so it does not count against the item ability-bonus cap.

Legendary Strength

Your might has passed out of the merely mortal. You gain a permanent +6 bonus to Strength.

In short: +6 Strength (base) · Requires: None

Legendary Dexterity

You move as the wind through grass. You gain a permanent +6 bonus to Dexterity.

In short: +6 Dexterity (base) · Requires: None

Legendary Constitution

Hurt cannot find purchase in you. You gain a permanent +6 bonus to Constitution.

In short: +6 Constitution (base) · Requires: None

Legendary Intelligence

Lore long lost lies open to you. You gain a permanent +6 bonus to Intelligence.

In short: +6 Intelligence (base) · Requires: None

Legendary Wisdom

You see the shape of things as they truly are. You gain a permanent +6 bonus to Wisdom.

In short: +6 Wisdom (base) · Requires: None

Legendary Charisma

Others follow where you lead, and are glad of it. You gain a permanent +6 bonus to Charisma.

In short: +6 Charisma (base) · Requires: None

Martial Feats

Legendary Prowess

Every blow you aim finds its mark. You gain a permanent +5 bonus to your attack rolls.

In short: +5 attack bonus · Requires: BAB 35+, Epic Prowess

Legendary Onslaught

You strike faster than the eye can follow. You gain one additional attack each round while fighting with a melee weapon or unarmed.

In short: +1 melee attack per round · Requires: BAB 30+, Monk level 30+

Legendary Butcher

You do not wound; you ruin. Whenever you score a critical hit you deal 5 extra dice of damage, scaled to your weapon: d6 for a small weapon, d8 for a medium one, d10 for a large one. This is added to the extra damage of a devastating critical, not in place of it.

In short: +5 damage dice on a critical · Requires: Devastating Critical (any weapon)

Legendary Juggernaut

Nothing moves you that you do not choose to be moved by. You are immune to knockdown, entanglement, paralysis and slow, and your weapon cannot be struck from your hand.

In short: immune to knockdown, entangle, paralysis, slow and disarm · Requires: BAB 20+, Discipline 30+ ranks

Legendary Grip

Two blades, one will. While you fight with a weapon in each hand you gain +4 to your attack rolls and +6 to your Armour Class.

In short: +4 attack, +6 AC while dual-wielding · Requires: Ambidexterity, Improved Two-Weapon Fighting, Weapon Finesse

Legendary Marksman

Your shots come faster than an archer's eye can follow. You gain one additional attack each round while wielding a bow or a crossbow.

In short: +1 ranged attack per round (bow/crossbow) · Requires: Rapid Shot, Point Blank Shot, BAB 30+

Legendary Bulwark

The shield is not a thing you carry; it is a thing you are. While a shield is on your arm, every blow that reaches you is reduced by 10 points, after all other reductions and resistances.

In short: -10 damage taken while a shield is equipped · Requires: Shield Proficiency, BAB 15+

Legendary Riposte

You answer the blade with the blade. Once each round, when a melee attack lands on you, you may turn it aside and strike back for your weapon's damage. You do not stop attacking to do it.

In short: 1/round counter-attack when hit in melee · Requires: Parry 60+ ranks

Legendary Reaping

Killing feeds you. Each enemy you fell grants +2 to your attack rolls and +2 damage for 12 seconds, stacking up to five times.

In short: +2 attack/+2 damage per kill, 12s, stacks 5 · Requires: Great Cleave, BAB 35+

Legendary Wrath

Wound you and you only grow terrible. Your blows deal +1 damage for every 5% of your health that is missing, up to +20.

In short: +1 damage per 5% health missing, max +20 · Requires: Constitution 21+ (base)

Legendary Quarry

You finish what you have hunted. Against a favoured enemy that has fallen below half its health, you deal half again as much damage.

In short: +50% damage to favoured enemies below 50% HP · Requires: Ranger level 30+

Legendary Sundering

You do not merely strike armour; you ruin it. Your landed attacks cut 3 from your target's Armour Class, stacking three times, but never by more than the armour and shield it is actually wearing are worth.

In short: -3 target AC per hit, stacks 3, capped at its armour+shield AC · Requires: BAB 35+, Called Shot