Skeleton

ResRef
skeleton001
Tag
NW_SKELETON
Race
Undead
Appearance
Skeleton: Common
Class(es)
Undead 1
HP
6
CR
0.5
Faction
Hostile (id 1)
Conversation

Kills

TotalSoloParty
660

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Breenw_undeadlownw_undeadlow

Abilities

Str10Dex11Con10Int10Wis10Cha11

Classes

ClassLevel
Undead1

The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.

Combat

HP6AC10 (10 base + +0 Dex)BAB+0
Fort+0Ref+0Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

Damage ImmunityPiercing (50%), Slashing (50%)
Misc ImmunityCritical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBattleaxebattleaxeMelee+01d8 (1–8)20/x3
Creature weapon (R)Claw1d4cslshprcweapMelee+020/x2
Creature weapon (L)Claw1d4cslshprcweapMelee+020/x2

Equipment

SlotItemLootable
Right handBattleaxeNo
Creature weapon (R)Claw1d4No
Creature weapon (L)Claw1d4No
Creature hideSkeleton PropertiesNo

Feats (3)

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte