Mirkwood Forest Walker

ResRef
ds_mirkwood
Tag
MirkwoodForestWalker
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
Ranger 25/Fighter 20
HP
1,455
CR
107.0
Faction
Merchant (id 3)
Conversation
ds_attack

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str45Dex60Con30Int30Wis30Cha30

Classes

ClassLevel
Ranger25
Fighter20

Combat

HP1,455AC71 (10 base + +25 Dex + +20 natural (NaturalAC) + +7 armor enchant + +5 dodge (items) + +4 dodge (haste))BAB+45
Fort+37Ref+45Will+30
Spell Resistance32

AC extras: +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

AC Bonus (Dodge, items)+5
Dexterity Bonus+4
Skill: Discipline+8
Skill: Hide+10
Skill: Listen+50
Skill: Move Silently+10
Skill: Spot+50
Damage Resistance: Acid50/-
Damage Resistance: Bludgeoning5/-
Damage Resistance: Cold10/-
Damage Resistance: Divine5/-
Damage Resistance: Electrical5/-
Damage Resistance: Fire15/-
Damage Resistance: Magical5/-
Damage Resistance: Negative10/-
Damage Resistance: Piercing5/-
Damage Resistance: Positive5/-
Damage Resistance: Slashing15/-
Damage Resistance: Sonic10/-
Misc ImmunityDisease, Fear, Paralysis, Poison
Regeneration+10 HP/round
HasteYes (+4 dodge AC, stacks; factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handWoodland WasplongbowRanged (200)+79/+74/+69/+641d8 (1–8) + Massive Criticals 2d1220/x3

Equipment

SlotItemLootable
ChestHide of the Forest SpiritNo
Right handWoodland WaspYes
CloakMirkwood's ShadowNo
ArrowsWings of MirkwoodNo
Creature hideCrittable guard skinNo

Feats (37)

Skills

SkillRanks
Animal Empathy23
Discipline65
Listen23
Parry8
Spot23

Spells

Ranger

Level 1 (Memorized)Camouflage, Camouflage, Camouflage, Camouflage, Cure Light Wounds, Entangle, Entangle, Entangle, Entangle, Grease, Grease, Grease, Grease, Magic Fang, Magic Fang, Magic Fang, Magic Fang, Resist Elements, Resist Elements, Resist Elements, Resist Elements, Ultravision, Ultravision, Ultravision, Ultravision
Level 2 (Memorized)Cat's Grace, Cat's Grace, Cat's Grace, Cat's Grace, Hold Animal, Hold Animal, Hold Animal, Hold Animal, One with the Land, One with the Land, One with the Land, One with the Land, Protection from Elements, Protection from Elements, Protection from Elements, Protection from Elements, Sleep, Sleep, Sleep, Sleep
Level 3 (Memorized)Aid, Aid, Aid, Aid, Cure Moderate Wounds, Cure Moderate Wounds, Cure Moderate Wounds, Cure Moderate Wounds, Greater Magic Fang, Greater Magic Fang, Greater Magic Fang, Greater Magic Fang, Invisibility Purge, Invisibility Purge, Invisibility Purge, Invisibility Purge, Neutralize Poison, Neutralize Poison, Neutralize Poison, Neutralize Poison, Remove Disease, Remove Disease, Remove Disease, Remove Disease
Level 4 (Memorized)Cure Serious Wounds, Cure Serious Wounds, Cure Serious Wounds, Cure Serious Wounds, Freedom of Movement, Freedom of Movement, Freedom of Movement, Freedom of Movement, Mass Camouflage, Mass Camouflage, Mass Camouflage, Mass Camouflage, Polymorph Self, Polymorph Self, Polymorph Self, Polymorph Self

Scripts

EventScript
ScriptHeartbeat
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnleash_spawn
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked