Conversation: ds_attack
Triggered by
- creature NPC Adunaphel The Ringwraith
ds_adunaphel - creature NPC Alatar the Blue
ds_alatar - creature NPC Aragorn Son of Arathorn
ds_aragorn - creature NPC Groodok the Skinner
ds_bandit007 - creature NPC Beorning (Shifted)
ds_beorning - creature NPC Epic Gondorian Guardsman
ds_beregond - creature NPC Bilbo Baggins
ds_bilbobaggins - creature NPC Faramir, Prince of Ithillien
ds_creature002 - creature NPC Denethor, Steward of Gondor
ds_creature003 - creature NPC Boromir, Steward of Gondor
ds_creature009 - creature NPC Thranduil's Defender
ds_creature018 - creature NPC The Rancid Skinner Green Mortal of Khamul
ds_creature023 - creature NPC Elladan
ds_elladan - creature NPC Elrohir
ds_elrohir - creature NPC Eomer of the Eastmark
ds_eomer - creature NPC Eowyn the Shieldmaiden
ds_eowyn - creature NPC Fiend of Morgul
ds_fiendofmorgul - creature NPC Frodo Baggins
ds_frodo - creature NPC Galadriel
ds_galadriel - creature NPC Gandalf the Gray
ds_gandalf001 - creature NPC Gimli
ds_gimli - creature NPC Gothmog Lord of Barad-Dur
ds_gothmog - creature NPC Grima Wormtongue
ds_grima - creature NPC Greater Ranger of the North
ds_halbarad - creature NPC Hoarmouth The Ringwraith
ds_hoarmouth - creature NPC Hobbit
ds_hobbit001 - creature NPC Legolas Greenleaf - Silvan Prince of Mirkwood
ds_legolas - creature NPC Uruk Hai First Born
ds_mauhur - creature NPC Meriadoc Brandybuck
ds_merry - creature NPC Mirkwood Forest Walker
ds_mirkwood - creature NPC Peregrin Took
ds_pippin - creature NPC Samwise Gamgee
ds_samwise - creature NPC Saruman the White
ds_saruman - creature NPC Urukai Trooper
ds_urukai001 - creature NPC Urukai Captain
ds_urukai003 - creature NPC Uruk Hai Slayer
ds_urukai012 - creature NPC Marshall of the White Hand
ds_urukai013 - creature NPC Mordor Orc Lieutenant Soldier
ds_urukai016 - creature NPC Ugluk, Leader Of The Uruk Hai
ds_urukai020 - creature NPC Angmar the Evocator
ds_witchking
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
ds_atkc1 | active | ? | |
ds_atkc2 | active | ? | |
ds_atkc3 | active | ? | |
ds_atkc4 | active | ? | |
ds_atkc5 | active | ? | |
ds_atkaoe | active | ? | |
ds_atk1 | action | ? | |
ds_atk2 | action | ? | |
ds_atk3 | action | ? | |
ds_atk4 | action | ? | |
ds_atk5 | action | ? | |
ds_atkaoedo | action | ? | |
ds_atkentry | active | ? |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM5420> | not found in static analysis |
<CUSTOM5421> | not found in static analysis |
<CUSTOM5422> | not found in static analysis |
<CUSTOM5423> | not found in static analysis |
<CUSTOM5424> | not found in static analysis |
<CUSTOM5430> | not found in static analysis |
<CUSTOM5431> | not found in static analysis |
<CUSTOM5432> | not found in static analysis |
<CUSTOM5433> | not found in static analysis |
<CUSTOM5434> | not found in static analysis |
<CUSTOM5440> | not found in static analysis |
Starting entries
- entry #0 (if
ds_atkentry) — This ally awaits your command. Which target shall it strike?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 (if ds_atkentry) ¶
This ally awaits your command. <CUSTOM5440>Which target shall it strike?
reply #0 → ds_atk1 (if ds_atkc1) ¶
Attack <CUSTOM5420> (first column). <CUSTOM5430>
reply #1 → ds_atk2 (if ds_atkc2) ¶
Attack <CUSTOM5421> (second column). <CUSTOM5431>
reply #2 → ds_atk3 (if ds_atkc3) ¶
Attack <CUSTOM5422> (third column). <CUSTOM5432>
reply #3 → ds_atk4 (if ds_atkc4) ¶
Attack <CUSTOM5423> (fourth column). <CUSTOM5433>
reply #4 → ds_atk5 (if ds_atkc5) ¶
Attack <CUSTOM5424> (fifth column). <CUSTOM5434>
reply #5 → ds_atkaoedo (if ds_atkaoe) ¶
Unleash its power upon the dungeon!
reply #6 ¶
Hold — not this one.
NPC lines (entries) — flat index
entry #0
This ally awaits your command. <CUSTOM5440>Which target shall it strike?
- → reply #0 “Attack (first column).” (if
ds_atkc1) - → reply #1 “Attack (second column).” (if
ds_atkc2) - → reply #2 “Attack (third column).” (if
ds_atkc3) - → reply #3 “Attack (fourth column).” (if
ds_atkc4) - → reply #4 “Attack (fifth column).” (if
ds_atkc5) - → reply #5 “Unleash its power upon the dungeon!” (if
ds_atkaoe) - → reply #6 “Hold — not this one.”
PC replies — flat index
reply #0 →
ds_atk1Attack <CUSTOM5420> (first column). <CUSTOM5430>
reply #1 →
ds_atk2Attack <CUSTOM5421> (second column). <CUSTOM5431>
reply #2 →
ds_atk3Attack <CUSTOM5422> (third column). <CUSTOM5432>
reply #3 →
ds_atk4Attack <CUSTOM5423> (fourth column). <CUSTOM5433>
reply #4 →
ds_atk5Attack <CUSTOM5424> (fifth column). <CUSTOM5434>
reply #5 →
ds_atkaoedoUnleash its power upon the dungeon!
reply #6
Hold — not this one.