Overhill

ResRef
overhill
Tag
Overhill
Tileset
Rural Winter (ttr01)
Size
8×10 tiles
OnEnter
leash_to_area
OnExit
cleanup

Path from "Well of Eru"

12 hops

⚠ One or more steps use a destination tag that matches multiple objects across the module. The game engine picks whichever it finds first, so the actual in-game destination may differ from what this path shows.

  1. "Well of Eru"Bree [use the “x2_doorhard2” door]
  2. BreeOld Forest: Withywindle Path [step on the “bree2brandy” trigger]
  3. Old Forest: Withywindle PathOld Forest [step on the “withy2tom” trigger]
  4. Old ForestOld Forest [step on the “tom2oldforest” trigger]
  5. Old ForestBuckland [step on the “oldforest2buckland” trigger]
  6. BucklandBrandywine Bridge [step on the “buckland2brandy” trigger]
  7. Brandywine BridgeWhitfurrows [step on the “brandy2whit” trigger]
  8. WhitfurrowsFrogmorton [step on the “whit2frog” trigger]
  9. FrogmortonBywater [step on the “frog2bywater” trigger]
  10. BywaterHobbiton [step on the “bywater2hob” trigger]
  11. HobbitonThe Hill [step on the “hob2hill” trigger] ⚠ duplicate tag
  12. The HillOverhill [step on the “hill2over” trigger] ⚠ duplicate tag

Outgoing transitions

KindLabelDestinationWaypoint tag
triggerover2hillThe Hillover2hill

Incoming transitions

KindFromLabel
triggerThe Hillhill2over

Waypoints

TagResRef
hill2over