Script: at_glsn_rwd
//::///////////////////////////////////////////////
//:: at_glsn_rwd
//:: Gloison's Heirloom — turn-in reward.
//:: Consumes the heirloom and rewards the PC. Gated upstream by
//:: sc_glsn_have, so the item is present when this fires.
//:://////////////////////////////////////////////
void main()
{
object oPC = GetPCSpeaker();
object oItem = GetItemPossessedBy(oPC, "GloisonsFamilyStone");
if (GetIsObjectValid(oItem))
DestroyObject(oItem);
GiveXPToCreature(oPC, 5000);
GiveGoldToCreature(oPC, 15000);
}