Legendary Feats Draft

At level 60, characters who have remained in a single pure class are granted a pool of Legendary Feats via the server HAK. These feats represent the ultimate mastery of a chosen path — abilities no multiclassed build can replicate. Each class receives 2 picks from the pool (Fighter receives 3), gated by sensible prerequisites so players can personalise their build rather than being locked into one archetype.

High magic server. These feats are intentionally strong. The server is tuned for epic-level, high-magic play and these bonuses reflect that. They are rewards for commitment to a pure class, not balance patches.

Draft. All feats on this page are under active design review. Names, effects, and prerequisites may change before implementation. Do not rely on this page for final balance decisions.


Overview

How the legendary feat system works.

When a character reaches level 60 with no levels in any other class, the HAK grants a Pure <Classname> feat automatically. This feat unlocks the legendary feat pool for that class and allows the player to select their allotted picks from the lists below. Prerequisites are checked at the time of selection. Picks are permanent and cannot be changed after resting.

Implementation note Legendary feats are granted via HAK feat and managed through local variables. Ability score bonuses are applied as item properties on an undroppable cursed token. Spell upgrades are handled by branching in the relevant spell scripts when a flag variable is set on the caster.

Class Allotments

How many legendary feat picks each pure class receives.

ClassPicksNotes
Fighter3No magic fallback; bonus feats are Fighter's entire identity.
Barbarian2Legendary Rage → Legendary Bloodlust chain is nearly mandatory and intentionally so.
Ranger2Has access to hybrid caster feats as well as the martial pool.
Rogue2
Monk2
Paladin2Has access to hybrid caster feats as well as the divine pool.
Cleric2
Druid2Qualifies for Legendary Primal Force dominion feat.
Sorcerer2Qualifies for Legendary Arcane Dominion.
Wizard2Qualifies for Legendary Arcane Dominion.
Bard2Has access to hybrid caster feats as well as the arcane pool (excluding Dominion).

Ability Score Feats

Permanent +6 to a core ability score. No class restriction — any class may take these.

FeatEffectPrereq
Legendary Strength+6 STR permanently
Legendary Dexterity+6 DEX permanently
Legendary Constitution+6 CON permanently
Legendary Intelligence+6 INT permanently
Legendary Wisdom+6 WIS permanently
Legendary Charisma+6 CHA permanently

Martial Feats

Combat offense, attack, and class-specific martial abilities.

FeatEffectPrereq
Legendary Weapon Mastery+5 damage with any weapon you have Epic Weapon Specialization inEpic Weapon Specialization
Legendary Assault+5 AB permanentlyBAB 20+
Legendary OnslaughtOne bonus attack per roundBAB 20+, Legendary Assault
Legendary Weapon FinesseAdd DEX modifier to melee damage rollsWeapon Finesse, DEX 25+
Legendary CleaveCleave triggers on every kill with no limit per roundCleave, BAB 20+
Legendary OverwhelmCritical hits stun target for 1 round (Fort DC 20 negates)BAB 20+, Improved Critical (any weapon)
Legendary AmbidexterityOff-hand attacks deal full STR/DEX modifier damage (not half)Ambidexterity
Legendary Power AttackPower Attack grants +3 damage per point sacrificed instead of +1Power Attack, BAB 20+
Legendary Devastating CriticalDevastating Critical save DC increases by +4Devastating Critical (any weapon)
Legendary KnockdownKnockdown and Disarm treat your size and weapon as 1 size largerKnockdown
Legendary WhirlwindWhirlwind Attack hits all enemies in range twice instead of onceWhirlwind Attack
Legendary IntimidateSuccessful Intimidate causes target to take +10% damage from all sources for 12 secondsIntimidate 30+
Legendary FuryOn death, revive at 50% HP and gain +6 AB for 3 rounds (once per rest)Fighter level 60
Legendary RageRage grants +8 STR/CON instead of +4Barbarian Rage
Legendary BloodlustDropping to 20% HP grants +12 STR until healed above threshold or leaving combat; 3 min cooldownBarbarian Rage, Legendary Rage
Legendary PrecisionDual-wield any sized weapons without penaltyTwo-Weapon Fighting
Legendary HunterFavored Enemy bonus +4Favored Enemy ×1
Legendary Bleeding WoundOn hit vs Favored Enemy, Fort save DC 10 + Favored Enemy bonus or suffer 3d6 bleed/round for 5 rounds, stacks 3×Legendary Hunter
Legendary SneakSneak Attack +3d6Sneak Attack 10d6+
Legendary Vital StrikeOnce per round, one Sneak Attack auto-confirms as a critical hitSneak Attack 15d6+
Legendary CutpurseSuccessful pickpocket grants +3d6 Sneak Attack for 6 secondsPickpocket 30+
Legendary MomentumEach consecutive hit on the same target grants +1 AB and +1d4 damage, stacks up to 5×, resets on missBAB 20+
Legendary ParryOnce per round, negate one melee attack entirelyParry, Discipline 30+

Defensive & Survival Feats

AC, DR, saves, and passive resilience.

FeatEffectPrereq
Legendary Toughness+50 HP permanentlyEpic Toughness
Legendary Resilience+10 HP regen per round passivelyCON 21+
Legendary Dodge+5 dodge bonus to AC permanentlyDodge, DEX 21+
Legendary Armor Skin+4 natural AC permanentlyEpic Armor Skin
Legendary Damage ReductionDR 10/+5 permanently, stacks with existing DRCON 25+, BAB 15+
Legendary EvasionEvasion now applies to all elemental damage, not just Reflex-basedEvasion
Legendary Fortitude+6 to all Fortitude savesGreat Fortitude, CON 21+
Legendary Iron Will+6 to all Will savesIron Will, WIS 21+
Legendary Lightning Reflexes+6 to all Reflex savesLightning Reflexes, DEX 21+
Legendary Slippery MindOnce per round, reroll any failed Will saveIron Will, WIS 21+, Legendary Iron Will
Legendary Spell ImmunityGain immunity to one spell school of your choiceSpell Resistance 30+, caster level 20+
Legendary Uncanny DodgeCannot be flanked; immune to Sneak Attack from non-RoguesUncanny Dodge
Legendary DiehardRemain conscious and fighting at negative HP down to −20Diehard, CON 23+
Legendary DisciplineKnockdown, Disarm, and Improved Knockdown attempts against you automatically failDiscipline 60+
Legendary Fate's HandOnce per rest, automatically stabilise from dying state at 1 HP with no action requiredCON 21+, any divine class level 20+
Legendary Death WardPermanent immunity to death effects and negative energy damageCleric or Paladin level 25+, WIS or CHA 23+

Arcane Spellcasting Feats

Feats for arcane casters — Wizard, Sorcerer, and Bard.

FeatEffectPrereq
Legendary Spell Penetration+5 Spell PenetrationEpic Spell Penetration
Legendary CasterAll spells cast at +1 caster levelArcane caster level 30+
Legendary Spell DCSpell DC +2 across all schoolsSpell Focus (any school)
Legendary Arcane RecoveryOn exiting combat, randomly recover 3 spent spell slots across any levelsWizard level 30+
Legendary Spell Echo10% chance on spell cast to regain that spell slotSorcerer level 30+
Legendary MetamagicMetamagic costs 1 less spell level (min 0)Any metamagic feat
Legendary Battle MageCasting does not provoke attacks of opportunityArcane caster level 25+, BAB 10+
Legendary SpellswordMelee attacks have 10% chance to trigger a free 0th–3rd level spell at no slot costArcane caster level 20+, BAB 15+
Legendary EmpowerAll spells deal +50% damage without using the Empower metamagic slotEmpower Spell, caster level 25+
Legendary CounterspellOnce per round, automatically counterspell any incoming spell if you have the same school memorisedSpellcraft 30+
Legendary Arcane ShieldOnce per round, 25% chance to absorb an incoming spell entirelySpell Resistance 20+, arcane caster level 20+
Legendary Spellcraft+2 to all spell save DCs and +2 Spell PenetrationSpellcraft 60+
Legendary Spell ThiefOn successful Spell Resistance, steal the spell and add it to your castable list for 60 secondsSR 30+, Spellcraft 35+
Legendary TimestopTime Stop grants 3 full rounds of free action instead of normal 1–2Time Stop, caster level 30+
Legendary WishWish can replicate any spell of 8th level or lower once per rest at no slot costWish, caster level 30+, INT or CHA 25+
Legendary ConcentrationCannot be interrupted while casting regardless of damage takenConcentration 60+
Legendary Spell ShapingArea spells automatically exclude all allies within the areaSpell Focus (Evocation or Transmutation)

Divine Spellcasting Feats

Feats for divine casters — Cleric, Druid, and Paladin.

FeatEffectPrereq
Legendary Divine Penetration+5 Spell PenetrationEpic Spell Penetration, divine caster level 30+
Legendary TurningTurn Undead uses class level +4Turn Undead
Legendary Holy Wrath+2d6 holy damage vs undead on all attacksTurn Undead
Legendary Spontaneous Recovery20% chance to regain the spell slot used when spontaneously castingCleric level 30+
Legendary IntercessionWhen a nearby ally drops below 20% HP, absorb half the triggering damage and heal them 2d8+WISCleric or Paladin level 30+
Legendary SmiteFree auto Smite Evil once per round on nearest evil targetSmite Evil
Legendary Mass HealingLay on Hands becomes a full party Mass HealPaladin level 30+
Legendary Divine ShieldAdd CHA modifier to AC as a sacred bonusPaladin level 20+, CHA 21+
Legendary ShapeshiftAll shapeshift forms (including Dragonshape) gain +6 STR/CON/DEXDruid level 30+, Shapeshift
Legendary Primal WrathOnce per turn when struck while shapeshifted, auto-cast Lightning Storm on attacker at no spell slot costLegendary Shapeshift
Legendary Nature's GraspWhile shapeshifted, melee attacks apply Entangle (Reflex DC 10+Druid level negates)Legendary Shapeshift
Legendary Wild Surge15% chance any spell cast while shapeshifted is cast at double caster levelLegendary Shapeshift, Druid level 35+
Legendary Wrath of GodTurn Undead attempts deal 1d6 per Cleric level damage to all undead in range on a failed turnTurn Undead, Legendary Turning
Legendary Sanctified BodyPermanent immunity to disease, poison, and ability drainCleric or Paladin level 30+
Legendary AuraPassive +2 to all saving throws for all allies in rangePaladin or Cleric level 30+

Ki & Mystic Feats

Monk-specific legendary feats.

FeatEffectPrereq
Legendary Ki StrikeUnarmed attacks bypass all DR and count as epic, aligned, and elemental simultaneouslyMonk level 30+
Legendary WholenessWholeness of Body heals 4× Monk level instantly AND grants +20 HP regen/round for 10 roundsMonk level 30+
Legendary Iron Body+5 Spell ResistanceMonk level 30+, WIS 25+
Legendary Shadow StepOnce per round, teleport up to 30ft as a free action with no AoOHide 35+, Monk level 20+

Performance & Support Feats

Bard-specific legendary feats.

FeatEffectPrereq
Legendary Perform+10 Perform permanentlyPerform 30+
Legendary WordstrikeBard Song grants all allies +1d12 sonic damage on hitBard level 30+, Perform 30+
Legendary MaestroAll Bard Song and Countersong effects doubled in potencyLegendary Wordstrike
Legendary Silver TongueAll Bard enchantment spells ignore Spell Resistance entirelyBard level 60, Spell Focus Enchantment
Legendary IllusionistAll Bard illusion spells treated as 4 levels higher for saves and penetrationBard level 60, Spell Focus Illusion
Legendary Cutting WordsBestow Curse and Crushing Despair apply double the penalty valuesBard level 60, Spellcraft 35+
Legendary InspirationMass Suggestion affects unlimited targets in rangeBard level 60, Perform 60+

Skills & Utility Feats

Legendary rewards for heavy skill investment.

FeatEffectPrereq
Legendary Lore+4 to all saves vs traps and spells from identified enemy typesLore 60+
Legendary TumbleNo attacks of opportunity when moving through threatened squares, everTumble 60+
Legendary HideEntering stealth is instant and does not break on failed checks while stationaryHide 60+, Move Silently 60+
Legendary HealUsing the Heal skill restores full HP and removes all negative effectsHeal 60+
Legendary PersuadeSuccessful persuasion in dialogue grants 60 second combat buff: +2 AB, +2 AC to whole partyPersuade 60+

Exotic Feats

Unusual or situational effects that reward creative builds.

FeatEffectPrereq
Legendary Second WindOnce per rest as a free action, heal 50% of max HP instantlyCON 23+, Fighter or Barbarian level 20+
Legendary Shadow StepOnce per round, teleport up to 30ft as a free action with no AoOHide 35+, Rogue or Monk level 20+

Legendary Spell Feats

Feats that upgrade specific spells rather than granting new ones. Rewards commitment to a spell line.

Legendary Spell feats modify the behaviour of an existing spell when cast by the feat holder. The spell itself is unchanged for all other characters. Implementation uses a local variable flag checked in the spell script at cast time.

Summon Upgrades

FeatEffectPrereq
Legendary GateGate summon becomes an Epic Balor or Pit Fiend (Dragon Knight / Mummy Dust tier) for full durationGate, caster level 30+
Legendary Summon IXSummon Monster IX calls 2 creatures instead of 1Summon Monster IX, caster level 28+
Legendary Animate DeadAnimated undead created at double HP with +10 AB and +5 damageAnimate Dead, caster level 20+
Legendary Planar BindingBound creature serves indefinitely until killed, not just one encounterPlanar Binding, caster level 28+
Legendary Nature's AllianceSummon Nature's Ally spells summon pairs with +6 STR/CONDruid level 30+, Summon Nature's Ally IX
Legendary Shadow ConjurationShadow creatures are 100% real instead of 20%Shadow Conjuration, caster level 25+

Damage Spell Upgrades

FeatEffectPrereq
Legendary Meteor SwarmMeteor Swarm hits twice in one cast; second volley at half damageMeteor Swarm, caster level 30+
Legendary FireballFireball deals d8 per caster level instead of d6, no damage capFireball, Spell Focus Evocation, caster level 20+
Legendary Chain LightningChain Lightning jumps to 2 additional targets beyond normalChain Lightning, caster level 25+
Legendary Horrid WiltingAlso permanently reduces target CON by 2 on a failed saveHorrid Wilting, caster level 28+
Legendary EarthquakeAlso stuns all affected creatures for 1 round regardless of saveEarthquake, caster level 28+
Legendary Storm of VengeanceDouble duration; acid, lightning, and cold applied each round simultaneously instead of rotatingStorm of Vengeance, caster level 30+
Legendary SunbeamAlso permanently blinds non-undead on a failed Will save until magically curedSunbeam, caster level 25+
Legendary Ice StormAlso applies 50% movement slow for 3 roundsIce Storm, caster level 20+
Legendary Lightning StormDruid Lightning Storm hits twice per round instead of onceDruid level 30+, Lightning Storm

Control & Debuff Upgrades

FeatEffectPrereq
Legendary Wail of the BansheeAffects 2 additional targets beyond the normal capWail of the Banshee, caster level 30+
Legendary DominateDominated creatures remain dominated through combat damageDominate Monster, caster level 28+
Legendary Hold MonsterHold Monster now affects creatures normally immune to hold effectsHold Monster, Spell Focus Enchantment, caster level 25+
Legendary FeeblemindAlso permanently silences the target until magically curedFeeblemind, Spell Focus Enchantment, caster level 25+
Legendary SlowAlso applies −4 to all saves for durationSlow, caster level 20+
Legendary EntangleAlso deals 3d6 piercing damage per round to trapped creaturesDruid or Ranger level 20+, Entangle
Legendary WebWeb is permanent until dispelled rather than duration-basedWeb, caster level 20+
Legendary Power Word StunPower Word Stun ignores the HP threshold; works on any creaturePower Word Stun, caster level 30+

Buff & Support Upgrades

FeatEffectPrereq
Legendary HasteHaste grants 2 bonus attacks instead of 1Haste, caster level 20+
Legendary Mass HasteMass Haste grants the same 2 bonus attacks as Legendary HasteMass Haste, Legendary Haste, caster level 28+
Legendary StoneskinDR 20/+5 instead of DR 10/+5, no HP absorption capStoneskin, caster level 20+
Legendary PremonitionDR 30/epic, double durationPremonition, caster level 30+
Legendary TensersTenser's Transformation also grants +10 AB and +6 STR on top of normal effectsTenser's Transformation, caster level 25+
Legendary Greater RestorationAlso fully restores all spell slots when cast on selfGreater Restoration, caster level 25+
Legendary RegenerateHeals 5 HP/round instead of 1; restores ability score damage 3× fasterRegenerate, caster level 22+
Legendary Energy BufferAbsorbs 50% more damage before collapsingEnergy Buffer, caster level 25+

Necromancy Upgrades

FeatEffectPrereq
Legendary Mummy DustSummons 2 mummies at full epic stats instead of 1Mummy Dust, caster level 30+
Legendary Dragon KnightSummons an Elder Dragon with breath weapon every 3 roundsDragon Knight, caster level 30+
Legendary Circle of DeathAffects creatures of any HD, not capped at 9Circle of Death, Spell Focus Necromancy, caster level 25+
Legendary Finger of DeathIgnores death immunity; deals 20d6 damage to immune targets insteadFinger of Death, Spell Focus Necromancy, caster level 28+
Legendary Vampiric TouchAbsorbed HP becomes a permanent max HP increase up to +50Vampiric Touch, caster level 20+
Legendary Energy DrainApplies 4 negative levels instead of 2Energy Drain, caster level 25+

Abjuration & Utility Upgrades

FeatEffectPrereq
Legendary Dispel MagicCannot be resisted — no caster level check, always strips one effectDispel Magic, Spellcraft 35+
Legendary Greater DispelStrips all effects simultaneously rather than rolling per effectGreater Dispelling, Spellcraft 60+
Legendary Spell MantleAbsorbs 5 additional spells beyond normal capSpell Mantle, caster level 25+
Legendary GlobeGlobe of Invulnerability also blocks 5th and 6th level spellsGlobe of Invulnerability, caster level 25+

Dominion Feats

Damage type override for full 9-spell-level casters only. Toggle via cantrip during combat.

Dominion feats allow a caster to override the damage type of all their damaging spells to a chosen element. The active element is selected by casting a specific cantrip, consuming one level 0 spell slot. The selection persists until switched or until rest. With no toggle cast, spells behave normally.

Eligibility. Dominion feats require access to 9th level spells and are therefore restricted to pure Wizard, Sorcerer, Cleric, and Druid builds. Paladin, Bard, and Ranger are excluded by design and receive separate hybrid caster feats instead.

Toggle system Each cantrip toggle consumes one level 0 slot. A caster with 10 level 0 slots may switch element up to 10 times per rest. In practice most players commit to 1–2 elements per dungeon. No toggle = default spell damage types.

Legendary Arcane Dominion

Prereq: Wizard or Sorcerer level 60. All damaging spells override their damage type to the selected Arcane Element.

Cantrip ToggleDamage Type
Ray of FrostCold
Electric JoltElectrical
Fire BoltFire
Acid SplashAcid
Sonic Snap (HAK cantrip)Sonic
Void Touch (HAK cantrip)Negative Energy

Legendary Divine Wrath

Prereq: Cleric level 60. All damaging spells and Smite weapon damage override their type to the selected Divine Conduit.

Cantrip ToggleDamage Type
Holy Spark (HAK cantrip)Divine / Holy — bypasses most DR
Shadow Bolt (HAK cantrip)Negative Energy
Searing Light (0th) (HAK cantrip)Fire (sacred flame)
Frost of Faith (HAK cantrip)Cold (divine ice)
Thunder Word (HAK cantrip)Sonic (voice of god)
True Strike (repurposed)Magical Bludgeoning (pure force)

Legendary Primal Force

Prereq: Druid level 60. All damaging spells override their type to the selected Primal Element. Pool is grounded in nature — elemental types plus one unique Druid-exclusive option.

Cantrip ToggleDamage Type
Ray of FrostCold
Electric JoltElectrical
Fire BoltFire
Acid SplashAcid
Thorn Whip (HAK cantrip)Piercing (nature weapons)
Verdant Surge (HAK cantrip, Druid-only)Magical — pure primal force, bypasses elemental resistances

Verdant Surge is the premium pick — bypassing elemental resistances entirely makes it universally useful. The slot cost to switch makes committing to it a meaningful choice mid-combat.


Hybrid Caster Feats

Dedicated feats for Paladin, Bard, and Ranger who are excluded from Dominion feats by design.

These classes cap below 9th level spells. Rather than damage type overrides, their legendary feats amplify what makes their limited spell lists uniquely powerful.

Paladin

FeatEffectPrereq
Legendary Sacred FlameAll Paladin damaging spells deal additional +2d6 holy damagePaladin level 60, CHA 25+
Legendary Holy AegisDivine Favor and Divine Power cast at double caster levelPaladin level 60, CHA 23+
Legendary Crusader's SealBless Weapon permanently enchants the weapon until rest — no durationPaladin level 60
Legendary Aura of SacrificeMagic Circle Against Evil radius doubles; all allies inside gain +4 AC and +4 savesPaladin level 60, CHA 25+

Bard

FeatEffectPrereq
Legendary Silver TongueAll Bard enchantment spells ignore Spell Resistance entirelyBard level 60, Spell Focus Enchantment
Legendary IllusionistAll Bard illusion spells treated as 4 levels higher for saves and penetrationBard level 60, Spell Focus Illusion
Legendary Cutting WordsBestow Curse and Crushing Despair apply double the penalty valuesBard level 60, Spellcraft 35+
Legendary InspirationMass Suggestion affects unlimited targets in rangeBard level 60, Perform 60+

Ranger

FeatEffectPrereq
Legendary CamouflageCamouflage and Improved Invisibility cast by Ranger last until broken by combat — no durationRanger level 60, Hide 35+
Legendary Hunter's MarkResist Elements and Protection from Elements grant full immunity instead of resistanceRanger level 60
Legendary Call of the WildSummon Nature's Ally spells summon one tier higher than normalRanger level 60, WIS 21+
Legendary Arrow StormTrue Strike grants 3 rounds of guaranteed hits instead of 1Ranger level 60, DEX 25+

Pure Class Passive Bonuses

Fixed bonuses granted automatically to all pure class builds at level 60, separate from legendary feat picks.

In addition to legendary feat picks, each pure class receives a set of fixed passive bonuses automatically on reaching level 60. These are not picks — every pure member of the class receives them.

ClassFixed Bonuses
Sorcerer+5 Spell Penetration · Spells cast at +1 caster level · 10% chance on cast to regain spent slot
Wizard+5 Spell Penetration · Spell DC +2 all schools · Arcane Recovery: recover 3 random spell slots on exiting combat
Cleric+5 Spell Penetration · +2d6 holy damage vs undead · 20% chance to regain slot on spontaneous cast
Druid+5 Spell Penetration · All shapeshift forms +6 STR/CON/DEX · Lightning Storm counter on being struck (1/turn, free)
Bard+10 Perform · Wordstrike: Bard Song grants allies +1d12 sonic damage on hit · All Bard Song and Countersong effects doubled
Paladin+2 all saving throws · Mass Heal 1/day (replaces LoH) · Free auto Smite Evil once per round
Monk+5 Spell Resistance · Wholeness of Body: 4× Monk level instant heal AND +20 HP regen/round for 10 rounds · Ki Strike bypasses all DR
Fighter+5 AB · +5 damage with Epic Weapon Specialization weapons · Bonus attack per round · Legendary Knockdown (size bump) · Fighter's Fury (revive at 50% HP, +6 AB for 3 rounds, 1/rest)
BarbarianRage grants +8 STR/CON · +10 HP regen/round while raging · Bloodlust: +12 STR below 20% HP (conditional, 3 min cooldown)
RangerFavored Enemy bonus +4 · Dual-wield any sized weapons without penalty · Bleeding Wound on-hit vs Favored Enemy
RogueSneak Attack +3d6 · Cutpurse's Rush (pickpocket → +3d6 SA for 6s) · Vital Strike (auto-crit SA once/round)