Summoned Kobold Renegade
- ResRef
- wwp_koboldren
- Tag
- KoboldRenegade
- Race
- Humanoid_Reptilian
- Appearance
- Kobold: Ice Noble* (the Dremolaria project)
- Class(es)
- Humanoid 5/Fighter 15
- HP
- 1,460
- CR
- 540.0
- Faction
- (None)
- Conversation
- —
Kills
Not yet slain by any adventurer.
Where to find
Not placed in any area.
Abilities
| Str | 19 | Dex | 90 | Con | 16 | Int | 10 | Wis | 10 | Cha | 10 |
|---|
Classes
| Class | Level |
|---|
| Humanoid | 5 |
| Fighter | 15 |
Kobold Renegade are outcast among their kind. In early periods they had stolen the holy grail and drunk from it. And thus becoming terrible strong. A warrior can have a nasty surprise if you thinks he can defeat this "easy" kobold. Today however only few are still alive.
Combat
| HP | 1,460 | AC | 60 (10 base + +40 Dex + +5 natural (NaturalAC) + +1 dodge (items) + +4 dodge (haste)) | BAB | +18 |
|---|
| Fort | +5 | Ref | +47 | Will | +1 |
|---|
| Spell Resistance | 26 | | |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Equipment combat properties (combined)
| AC Bonus (Dodge, items) | +1 |
| Save vs. Fortitude | +1 |
| Save vs. Reflex | +1 |
| Save vs. Will | +1 |
| Charisma Bonus | +1 |
| Constitution Bonus | +1 |
| Dexterity Bonus | +1 |
| Intelligence Bonus | +12 |
| Strength Bonus | +1 |
| Wisdom Bonus | +1 |
| Damage Immunity | Acid (50%), Bludgeoning (90%), Cold (75%), Electrical (75%), Fire (75%), Magical (25%), Negative (25%), Piercing (75%), Slashing (50%), Sonic (50%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack |
| Regeneration | +7 HP/round |
| Regen: Vampiric | +3 HP/hit |
| Turn Resistance | +17 |
| Haste | Yes (+4 dodge AC, stacks; factored into main AC) |
| Freedom of Movement | Yes |
| True Seeing | Yes |
| Darkvision | Yes |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Boneshard {EPIC} | dagger | Melee | +42/+37/+32/+27 | 1d4+4 (5–8) + Damage Bonus Acid 10, Damage Bonus Acid 2d12, Damage Bonus Negative 2d12, Damage Bonus Negative 5, Damage Bonus Piercing 2d12, On Hit Properties Ability Drain DC 26, On Hit Properties Ability Drain DC 26, Regeneration: Vampiric +3 | 19-20/x2 |
| Left hand | Dark Dirk{EPIC} | dagger | Melee | +56/+51/+46/+41 | 1d4+4 (5–8) + Damage Bonus Acid 2d12, Damage Bonus Negative 2d12, Damage Bonus Piercing 20, Massive Criticals 18, On Hit Cast Spell Ghoul Touch Caster Level 39 | 19-20/x2 |
| Creature weapon (R) | Slam1d6 | cbludgweapon | Melee | +22/+17/+12/+7 | — | 20/x2 |
| Creature weapon (L) | Slam1d6 | cbludgweapon | Melee | +22/+17/+12/+7 | — | 20/x2 |
| Creature weapon (bite) | Slam1d6 | cbludgweapon | Melee | +22/+17/+12/+7 | — | 20/x2 |
Equipment
Feats (21)
- ArmProfHvy
- ArmProfLgt
- ArmProfMed
- Cleave
- CShot
- Dodge
- GreatFort
- ImpCritLongBow
- ImpCritLSw
- ImpPower
- PBShot
- PowerAtk
- Shield
- WeapFocLongBow
- WeapFocLSw
- WeapProfCreature
- WeapProfEx
- WeapProfMar
- WeapProfSim
- WeapSpeLongBow
- WeapSpeLSw
Skills
| Skill | Ranks |
|---|
| Discipline | 14 |
| Parry | 12 |
| Taunt | 2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Gaze, Destroy Law | 0 | 1/day |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_ac9 |
| ScriptRested | |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |