Skeleton
- ResRef
- skeleton002
- Tag
- NW_SKELETON
- Race
- Undead
- Appearance
- Skeleton: Common
- Class(es)
- Undead 1
- HP
- 6
- CR
- 0.5
- Faction
- Hostile (id 1)
- Conversation
- —
Kills
Where to find
Encounter pools
Abilities
| Str | 10 | Dex | 11 | Con | 10 | Int | 10 | Wis | 10 | Cha | 11 |
|---|
Classes
The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.
Combat
| HP | 6 | AC | 10 (10 base + +0 Dex) | BAB | +0 |
|---|
| Fort | +0 | Ref | +0 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Equipment combat properties (combined)
| Damage Immunity | Piercing (50%), Slashing (50%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (R) | Claw1d4 | cslshprcweap | Melee | +0 | — | 20/x2 |
| Creature weapon (L) | Claw1d4 | cslshprcweap | Melee | +0 | — | 20/x2 |
Equipment
Feats (3)
- darkvision
- WeapProfCreature
- WeapProfMar
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |