A Golden Protector

ResRef
shguard001
Tag
AGoldenProtector
Race
Construct
Appearance
Shield Guardian
Class(es)
Construct 40
HP
2,180
CR
102.0
Faction
Hostile (id 1)
Conversation

★ Server First: first slain by Banker of the Marauders [y a z k i r] on 2026-06-16 19:03:43.

Kills

TotalSoloParty
660

Where to find

Placed directly

AreaCount
Kerufall's Lair7

Abilities

Str45Dex20Con45Int20Wis20Cha20

Classes

ClassLevel
Construct40

Created by spellcasters and controlled by means of a special amulet, Shield Guardians are predominantly defensive in combat, protecting their masters with unswerving loyalty.

Combat

HP2,180AC55 (10 base + +5 Dex + +26 natural (NaturalAC) + +10 dodge (items) + +4 dodge (haste))BAB+30
Fort+17Ref+5Will+5
Spell Resistance10

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

AC Bonus (Dodge, items)+10
Dexterity Bonus+6
Damage Resistance: Negative10/-
Damage ImmunityBludgeoning (5%), Piercing (5%), Slashing (5%)
Misc ImmunityCritical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Regeneration+5 HP/round
HasteYes (+4 dodge AC, stacks; factored into main AC)
True SeeingYes
DarkvisionYes

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)GolemslammercbludgweaponMelee+57/+52/+47/+4220/x2

Equipment

SlotItemLootable
Left ringDrot'durtorNo
Right ringRing of All SeeingNo
BeltBelt of Dark WardingNo
Creature weapon (bite)GolemslammerNo
Creature hideShield Guardian PropertiesNo

Inventory (3)

ItemItem TypeLootablePickpocketable
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo

Feats (17)

Spells

Special abilities

Spell/abilityCaster levelUses
Fireball62/day
Magic Missile62/day
Melf's Acid Arrow62/day

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte