Riddermark Bowman

ResRef
riddermarkbowman
Tag
RiddermarkBowman
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 30
HP
499
CR
32.0
Faction
Good (id 6)
Conversation

Kills

TotalSoloParty
29290

Where to find

Encounter pools

AreaEncounterEncounter ResRefRespawn
Gap of Rohangapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Mering Streamgapofrohancrapgapofrohancrap3 min 20 s
The Pelennor Fieldsgapofrohancrapgapofrohancrap3 min 20 s

Abilities

Str32 (+2 item)Dex30Con35 (+5 item)Int30Wis30Cha30

Classes

ClassLevel
Fighter30

This rider charges from the roadside to unleash a flurry of arrows. Clad in practical leather and mail, the archer maintains a steady stance to pick off foes from a distance.

Combat

HP499AC53 (10 base + +10 Dex + +20 natural (NaturalAC) + +7 armor + +5 armor enchant + +1 dodge (items))BAB+20
Fort+12Ref+10Will+10

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+1
Ability BonusesConstitution +5, Strength +2
Damage ResistanceSlashing 10/-

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBow of the ProtectorlongbowRanged (255)+38/+33/+28/+231d8 (1–8) + Massive Criticals 2d820/x3

Equipment

SlotItemLootable
HeadHelm of the RidermarkNo
ChestTheoden's ArmorNo
Right handBow of the ProtectorNo

Feats (24)

Skills

SkillRanks
Discipline20
Parry22
Taunt2

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte