Spell Trigger

ResRef
jass_spelltrig
Tag
jass_spelltrig
Race
Construct
Appearance
(Null Human)
Class(es)
Cleric 40/Wizard 40/Druid 40
HP
120
CR
79.0
Faction
Merchant (id 3)
Conversation

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str10Dex10Con10Int25Wis25Cha25

Classes

ClassLevel
Cleric40
Wizard40
Druid40

You look around suspicously, but see nothing...

Combat

HP120AC10 (10 base + +0 Dex)BAB+80
Fort+0Ref+0Will+7

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

Misc ImmunityCritical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

Unarmed: +80/+75/+70/+65 · 1d3

Equipment

SlotItemLootable
Creature hideConstruct PropertiesNo

Scripts

EventScript
ScriptHeartbeatj_ai_spelltrig2
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnj_ai_spelltrig1
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked