Spell Trigger
Kills
Not yet slain by any adventurer.
Where to find
Not placed in any area.
Abilities
| Str | 10 | Dex | 10 | Con | 10 | Int | 25 | Wis | 25 | Cha | 25 |
|---|
Classes
| Class | Level |
|---|---|
| Cleric | 40 |
| Wizard | 40 |
| Druid | 40 |
You look around suspicously, but see nothing...
Combat
| HP | 120 | AC | 10 (10 base + +0 Dex) | BAB | +80 |
|---|---|---|---|---|---|
| Fort | +0 | Ref | +0 | Will | +7 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Equipment combat properties (combined)
| Misc Immunity | Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
Unarmed: +80/+75/+70/+65 · 1d3
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature hide | Construct Properties | No |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | j_ai_spelltrig2 |
| ScriptOnNotice | |
| ScriptEndRound | |
| ScriptDialogue | |
| ScriptAttacked | |
| ScriptDamaged | |
| ScriptDeath | |
| ScriptDisturbed | |
| ScriptSpawn | j_ai_spelltrig1 |
| ScriptRested | |
| ScriptSpellAt | |
| ScriptUserDefine | |
| ScriptOnBlocked |