Nature's Defender
- ResRef
- forestwalkerofmi
- Tag
- NaturesDefender
- Race
- Elf
- Appearance
- (Dynamic) Elf
- Class(es)
- Ranger 20/Druid 40
- HP
- 1,340
- CR
- 133.0
- Faction
- Defender (id 4)
- Conversation
- —
Kills
Not yet slain by any adventurer.
Where to find
Not placed in any area.
Abilities
| Str | 80 | Dex | 40 | Con | 40 | Int | 40 | Wis | 80 | Cha | 40 |
|---|
Classes
| Class | Level |
|---|
| Ranger | 20 |
| Druid | 40 |
Combat
| HP | 1,340 | AC | 74 (10 base + +15 Dex + +33 natural (NaturalAC) + +7 armor enchant + +5 dodge (items) + +4 dodge (haste)) | BAB | +50 |
|---|
| Fort | +15 | Ref | +20 | Will | +55 |
|---|
| Spell Resistance | 32 | | |
|---|
AC extras: +7 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Retaliation. When struck, this creature will instantly slay Good-aligned player characters that strike it. (OnDamaged: goodcheatorguard)
Equipment combat properties (combined)
| AC Bonus (Dodge, items) | +5 |
| Charisma Bonus | +6 |
| Constitution Bonus | +3 |
| Dexterity Bonus | +5 |
| Intelligence Bonus | +6 |
| Strength Bonus | +3 |
| Wisdom Bonus | +6 |
| Skill: Discipline | +6 |
| Skill: Heal | +2 |
| Skill: Hide | +6 |
| Skill: Listen | +50 |
| Skill: Move Silently | +6 |
| Skill: Spot | +50 |
| Damage Resistance: Acid | 50/- |
| Damage Resistance: Bludgeoning | 15/- |
| Damage Resistance: Cold | 10/- |
| Damage Resistance: Divine | 5/- |
| Damage Resistance: Electrical | 5/- |
| Damage Resistance: Fire | 15/- |
| Damage Resistance: Magical | 5/- |
| Damage Resistance: Negative | 10/- |
| Damage Resistance: Piercing | 5/- |
| Damage Resistance: Positive | 5/- |
| Damage Resistance: Slashing | 15/- |
| Damage Resistance: Sonic | 10/- |
| Misc Immunity | Disease, Fear, Paralysis, Poison |
| Regeneration | +14 HP/round |
| Haste | Yes (+4 dodge AC, stacks; factored into main AC) |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Heart of The Wild | magicstaff | Melee | +97/+92/+87/+82 | 1d6+35 (36–41) | 20/x2 |
Equipment
Feats (14)
- Alertness
- ArmProfMed
- ElementalShape
- ElementalShape2
- ElementalShape3
- ElementalShape4
- ImpCritScim
- NatureSense
- ResistNatureLure
- SpellFocusEnc
- VenomImmunity
- WeapFocLongBow
- WeapFocScim
- WeapProfDruid
Skills
| Skill | Ranks |
|---|
| Animal Empathy | 33 |
| Concentration | 40 |
| Discipline | 54 |
| Heal | 20 |
| Listen | 22 |
| Spot | 13 |
Spells
Druid
| Level 2 (Memorized) | Barkskin |
| Level 5 (Memorized) | Death Ward, Ice Storm, Ice Storm, Ice Storm |
| Level 6 (Memorized) | Drown, Drown, Drown, Drown, Greater Dispelling, Greater Dispelling |
| Level 7 (Memorized) | Aura of Vitality, Fire Storm, Fire Storm, Harm, Harm, Heal, True Seeing |
| Level 8 (Memorized) | Finger of Death, Finger of Death, Finger of Death, Finger of Death, Finger of Death, Premonition |
|---|
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | goodcheatorguard |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |