Nature's Defender

ResRef
forestwalkerof_2
Tag
NaturesDefender
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
Ranger 20/Druid 40
HP
1,840
CR
157.0
Faction
Good (id 6)
Conversation

★ Server First: first slain by Methonash, -Divine Tunes- [-Methonash-] on 2026-08-19 13:58:30.

Kills

TotalSoloParty
11110

Where to find

Placed directly

AreaCountRespawn
Mirkwood: Thranduil's Hall215 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str105 (+3 item)Dex59 (+2 racial, +5 item)Con53 (-2 racial, +3 item)Int58 (+6 item)Wis98 (+6 item)Cha58 (+6 item)

Classes

ClassLevel
Ranger20
Druid40

Deep within Thranduil's Hall, these wood-elves have become as unyielding as the ancient trees. They move with fluid grace, using longbows to pin enemies from the shadows or closing the distance with sharp blades to parry and thrust.

Combat

HP1,840AC93 (10 base + +24 Dex + +43 natural (NaturalAC) + +7 armor enchant + +5 dodge (items) + +4 dodge (haste))BAB+35
Fort+21Ref+29Will+64
Spell Resistance32

AC extras: +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+5
Ability BonusesCharisma +6, Constitution +3, Dexterity +5, Intelligence +6, Strength +3, Wisdom +6
Skill BonusesDiscipline +6, Heal +2, Hide +6, Listen +50, Move Silently +6, Spot +50
Damage ResistanceAcid 50/-, Bludgeoning 15/-, Cold 10/-, Divine 5/-, Electrical 5/-, Fire 15/-, Magical 5/-, Negative 10/-, Piercing 5/-, Positive 5/-, Slashing 15/-, Sonic 10/-
Damage ReductionSoak50, bypass +5
Misc ImmunityDisease, Fear, Paralysis, Poison
Regeneration+14 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handHeart of The WildmagicstaffMelee+94/+89/+84/+791d6+47 (48–53)20/x2

Spells

Druid

Level 2 (Memorized)Barkskin
Level 5 (Memorized)Death Ward, Ice Storm ×3
Level 6 (Memorized)Drown ×4, Greater Dispelling ×2
Level 7 (Memorized)Aura of Vitality, Fire Storm ×2, Harm ×2, Heal, True Seeing
Level 8 (Memorized)Finger of Death ×5, Premonition

Equipment

SlotItemLootable
HeadHelm of LorienNo
ChestHide of the Forest SpiritNo
BootsNatures' WrapYes
ArmsThurindil's CorruptionNo
Right handHeart of The WildYes
Creature hideCrittable guard skinNo

Feats (14)

Skills

SkillRanks
Animal Empathy33
Concentration40
Discipline54
Heal20
Listen22
Spot13

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte