Dark Conjurer

ResRef
darkconjurer
Tag
DarkConjurer
Race
Human
Appearance
Mindflayer: 3e* (CODI-TheBatInTheHat)
Class(es)
Barbarian 16/Wizard 35
HP
1,875
CR
67.0
Faction
Evil (id 5)
Conversation

Kills

Not yet slain by any adventurer.

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Dol Guldurdarkconjurerdarkconjurer

Abilities

Str100Dex52Con60Int82Wis10Cha10

Classes

ClassLevel
Barbarian16
Wizard35

Combat

HP1,875AC77 (10 base + +21 Dex + +27 natural (NaturalAC) + +7 armor enchant + +8 dodge (items) + +4 dodge (haste))BAB+33
Fort+25Ref+21Will+0

AC extras: +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

AC Bonus (Dodge, items)+8
Save vs. Universal+2
Charisma Bonus+6
Intelligence Bonus+10
Skill: Concentration+8
Skill: Discipline+4
Skill: Spellcraft+6
Damage Resistance: Acid50/-
Damage Resistance: Bludgeoning20/-
Damage Resistance: Cold30/-
Damage Resistance: Electrical35/-
Damage Resistance: Fire25/-
Damage Resistance: Magical10/-
Damage Resistance: Negative25/-
Damage Resistance: Piercing25/-
Damage Resistance: Positive10/-
Damage Resistance: Slashing25/-
Damage Resistance: Sonic20/-
Damage ImmunityAcid (25%)
Misc ImmunityDeath Magic, Fear, Knockdown
Regeneration+10 HP/round
HasteYes (+4 dodge AC, stacks; factored into main AC)
Freedom of MovementYes

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handDead Wizard StaffmagicstaffMelee+78/+73/+68/+631d6+45 (46–51)20/x2

Equipment

SlotItemLootable
ChestConjurer's RobeYes
Right handDead Wizard StaffYes
Creature hideCrittable NPC skin2No

Feats (27)

Skills

SkillRanks
Concentration99
Discipline75
Heal2
Listen22
Lore2
Parry22
Spellcraft70
Taunt22
Craft Trap2
Intimidate21

Spells

Wizard

Level 1 (Memorized)Horizikaul's Boom, Negative Energy Ray
Level 2 (Memorized)Tasha's Hideous Laughter
Level 3 (Memorized)Flame Arrow, Flame Arrow, Negative Energy Burst, Negative Energy Burst
Level 4 (Memorized)Ice Storm, Ice Storm, Improved Invisibility
Level 5 (Memorized)Cone of Cold, Feeblemind, Feeblemind, Hold Monster, Hold Monster, Mestil's Acid Sheath, Mind Fog
Level 6 (Memorized)Chain Lightning, Chain Lightning, Greater Dispelling, Greater Dispelling, Isaac's Greater Missile Storm
Level 7 (Memorized)Bigby's Grasping Hand, Finger of Death, Finger of Death, Prismatic Spray, Prismatic Spray, Prismatic Spray, Prismatic Spray
Level 8 (Memorized)Ice Storm [mm:1], Ice Storm [mm:1], Ice Storm [mm:1], Ice Storm [mm:1], Ice Storm [mm:1], Blackstaff, Horrid Wilting, Horrid Wilting, Premonition
Level 9 (Memorized)Energy Drain, Energy Drain, Mordenkainen's Disjunction, Wail of the Banshee, Wail of the Banshee, Weird

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedevilcheatorguard
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnspawn_invpurge
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked