Conversation: x0_skill_ctrap

NPC lines
15
PC replies
80
NumWords
335
OnEnd
OnAbort
zep_cr_stop_abrt

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
zep_cr_cancaactive
zep_cr_canchactive
zep_cr_canca_nactive
zep_cr_cancwactive
zep_cr_cancsactive
zep_cr_canclactive
zep_cr_cancw_nactive
zep_cr_canch_nactive
zep_cr_cancs_nactive
zep_cr_cancl_nactive
zep_cr_cancmactive
zep_cr_cancm_nactive
zep_always_falseactive
zep_cr_changedactive
zep_cr_stop_makeaction
zep_not_robeactive
zep_is_robeactive
x0_skctrap_startaction?
zep_cr_start_csaction
zep_cr_prevcoloraction
zep_cr_nextcoloraction
zep_cr_prevpartaction
zep_cr_nextpartaction
zep_cr_start_cwaction
zep_cr_dowbottomaction
zep_cr_dowmiddleaction
zep_cr_dowtopaction
zep_cr_dorobeaction
zep_cr_start_chaction
zep_cr_docmetal2action
zep_cr_docmetal1action
zep_cr_docleath2action
zep_cr_docleath1action
zep_cr_doccloth2action
zep_cr_doccloth1action
zep_cr_start_caaction
zep_cr_stop_abrtaction
zep_cr_dofoot_raction
zep_cr_dofoot_laction
zep_cr_doshin_raction
zep_cr_doshin_laction
zep_cr_dothigh_raction
zep_cr_dothigh_laction
zep_cr_dopelvisaction
zep_cr_dobeltaction
zep_cr_dohand_raction
zep_cr_dohand_laction
zep_cr_doloarm_raction
zep_cr_doloarm_laction
zep_cr_dobicep_raction
zep_cr_dobicep_laction
zep_cr_doshold_raction
zep_cr_doshold_laction
zep_cr_dotorsoaction
zep_cr_doneckaction
zep_cr_attemptaction
zep_cr_start_claction
zep_cr_start_cmaction
x2_im_polymorphdactive?

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM20000>not found in static analysis
<CUSTOM20003>not found in static analysis
<CUSTOM20004>not found in static analysis
<CUSTOM20005>not found in static analysis
<CUSTOM20006>not found in static analysis
<CUSTOM20007>not found in static analysis
<CUSTOM20008>not found in static analysis
<CUSTOM20009>not found in static analysis

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #14 (if x2_im_polymorphd)
You can not use your craft skills at this time.
entry #0
Craft Skills Menu.
reply #32 zep_cr_start_ca (if zep_cr_canca)
<StartAction>Craft Armor:</Start> Change armor appearance
entry #7
Select armor part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #68 zep_cr_doneck
<StartAction>Change Neck</Start>
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #73 zep_cr_nextpart
<StartAction>Show next style</Start>
entry #13 “Currently adjusting”
reply #72 zep_cr_prevpart
<StartAction>Show previous style</Start>
entry #13 “Currently adjusting”
reply #71 (if zep_not_robe)
<StartAction>Back</Start>
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #70 zep_cr_attempt (if zep_is_robe)
<StartAction>Make Changes</Start>
entry #8 zep_cr_stop_make
You have successfully crafted the designed item.
reply #69 zep_cr_stop_abrt (if zep_is_robe)
<StartAction>Abort</Start>
reply #67 zep_cr_dotorso
<StartAction>Change Torso</Start>
entry #13 “Currently adjusting”
reply #57
<StartAction>Change Arms</Start>
entry #12
Which part
reply #66 zep_cr_doshold_l
Left Shoulder
entry #13 “Currently adjusting”
reply #65 zep_cr_doshold_r
Right Shoulder
entry #13 “Currently adjusting”
reply #64 zep_cr_dobicep_l
Left Biceps
entry #13 “Currently adjusting”
reply #63 zep_cr_dobicep_r
Right Biceps
entry #13 “Currently adjusting”
reply #62 zep_cr_doloarm_l
Left ForeArm
entry #13 “Currently adjusting”
reply #61 zep_cr_doloarm_r
Right ForeArm
entry #13 “Currently adjusting”
reply #60 zep_cr_dohand_l
Left Glove
entry #13 “Currently adjusting”
reply #59 zep_cr_dohand_r
Right Glove
entry #13 “Currently adjusting”
reply #58
Back
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #56 zep_cr_dobelt
<StartAction>Change Belt</Start>
entry #13 “Currently adjusting”
reply #55 zep_cr_dopelvis
<StartAction>Change Pelvis</Start>
entry #13 “Currently adjusting”
reply #47
<StartAction>Change Legs</Start>
entry #11
Select part to modify
reply #54 zep_cr_dothigh_l
Left Thigh
entry #13 “Currently adjusting”
reply #53 zep_cr_dothigh_r
Right Thigh
entry #13 “Currently adjusting”
reply #52 zep_cr_doshin_l
Left Shin
entry #13 “Currently adjusting”
reply #51 zep_cr_doshin_r
Right Shin
entry #13 “Currently adjusting”
reply #50 zep_cr_dofoot_l
Left Foot
entry #13 “Currently adjusting”
reply #49 zep_cr_dofoot_r
Right Foot
entry #13 “Currently adjusting”
reply #48
Back
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #46 zep_cr_dorobe (if zep_always_false)
<StartAction>Change Robe</Start>
entry #13 “Currently adjusting”
reply #35 (if zep_always_false)
<StartAction>Colouring</Start>
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
reply #42 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
entry #10
Current color: <StartAction><CUSTOM20003></Start>
reply #45 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #10 “Current color:”
reply #44 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #10 “Current color:”
reply #43
<StartAction>Back</Start>
entry #9 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #41 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
entry #10 “Current color:”
reply #40 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
entry #10 “Current color:”
reply #39 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
entry #10 “Current color:”
reply #38 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
entry #10 “Current color:”
reply #37 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
entry #10 “Current color:”
reply #36
<StartAction>Back</Start>
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #34 (if zep_cr_changed)
<StartCheck>Make the changes</Start>
entry #8 “You have successfully crafted the designed item.”
reply #33 zep_cr_stop_abrt
<StartCheck>Abort</Start>
reply #18 zep_cr_start_ch (if zep_cr_canch)
<StartAction>Craft Helmet:</Start> Change helmet appearance
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #31 zep_cr_nextpart
<StartAction>Show next style</Start>
entry #4 “Currently adjusting”
reply #30 zep_cr_prevpart
<StartAction>Show previous style</Start>
entry #4 “Currently adjusting”
reply #19 (if zep_always_false)
<StartAction>Colouring</Start>
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
reply #26 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
entry #6
Current color: <StartAction><CUSTOM20003></Start>
reply #29 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #6 “Current color:”
reply #28 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #6 “Current color:”
reply #27
<StartAction>Back</Start>
entry #5 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #25 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
entry #6 “Current color:”
reply #24 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
entry #6 “Current color:”
reply #23 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
entry #6 “Current color:”
reply #22 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
entry #6 “Current color:”
reply #21 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
entry #6 “Current color:”
reply #20
<StartAction>Back</Start>
entry #4 “Currently adjusting”
reply #34 “Make the changes” (if zep_cr_changed)
reply #33 “Abort”
reply #17 zep_cr_dorobe (if zep_cr_canca)
<StartAction>Craft Robe:</Start> Change robe appearance.
entry #13 “Currently adjusting”
reply #16 (if zep_cr_canca_n)
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #7 zep_cr_start_cw (if zep_cr_cancw)
<StartAction>Craft Weapon:</Start> Change weapon appearance.
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #10 zep_cr_dowtop
<StartAction>Change Top</Start>
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #15 zep_cr_nextpart
<StartAction>Show next style</Start>
entry #3 “Currently adjusting”
reply #14 zep_cr_prevpart
<StartAction>Show previous style</Start>
entry #3 “Currently adjusting”
reply #13 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #3 “Currently adjusting”
reply #12 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #3 “Currently adjusting”
reply #11
<StartAction>Back</Start>
entry #2 “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #9 zep_cr_dowmiddle
<StartAction>Change Middle</Start>
entry #3 “Currently adjusting”
reply #8 zep_cr_dowbottom
<StartAction>Change Bottom</Start>
entry #3 “Currently adjusting”
reply #34 “Make the changes” (if zep_cr_changed)
reply #33 “Abort”
reply #2 zep_cr_start_cs (if zep_cr_cancs)
<StartAction>Craft Shield:</Start> Change shield appearance.
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #6 zep_cr_nextpart
<StartAction>Show next style</Start>
entry #1 “Currently adjusting”
reply #5 zep_cr_prevpart
<StartAction>Show previous style</Start>
entry #1 “Currently adjusting”
reply #4 zep_cr_nextcolor (if zep_always_false)
<StartAction>Show next color</Start>
entry #1 “Currently adjusting”
reply #3 zep_cr_prevcolor (if zep_always_false)
<StartAction>Show previous color</Start>
entry #1 “Currently adjusting”
reply #34 “Make the changes” (if zep_cr_changed)
reply #33 “Abort”
reply #74 zep_cr_start_cl (if zep_cr_cancl)
<StartAction>Craft Cloak:</Start> Change cloak appearance or hide it.
entry #1 “Currently adjusting”
reply #1 (if zep_cr_cancw_n)
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #75 (if zep_cr_canch_n)
<StartAction>Craft Helmet:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20006>
reply #76 (if zep_cr_cancs_n)
<StartAction>Craft Shield:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20007>
reply #77 (if zep_cr_cancl_n)
<StartAction>Craft Cloak:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20008>
reply #78 zep_cr_start_cm (if zep_cr_cancm)
<StartAction>Craft Misc:</Start> Change held item appearance.
entry #1 “Currently adjusting”
reply #79 (if zep_cr_cancm_n)
<StartAction>Craft Misc:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20009>

NPC lines (entries) — flat index

entry #0
Craft Skills Menu.
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
entry #6
Current color: <StartAction><CUSTOM20003></Start>
entry #7
Select armor part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #8 zep_cr_stop_make
You have successfully crafted the designed item.
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
entry #10
Current color: <StartAction><CUSTOM20003></Start>
entry #11
Select part to modify
entry #12
Which part
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #14
You can not use your craft skills at this time.

PC replies — flat index

reply #0 x0_skctrap_start
<StartAction>Special</Start>
reply #1
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #2 zep_cr_start_cs
<StartAction>Craft Shield:</Start> Change shield appearance.
reply #3 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #4 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #5 zep_cr_prevpart
<StartAction>Show previous style</Start>
reply #6 zep_cr_nextpart
<StartAction>Show next style</Start>
reply #7 zep_cr_start_cw
<StartAction>Craft Weapon:</Start> Change weapon appearance.
reply #8 zep_cr_dowbottom
<StartAction>Change Bottom</Start>
reply #9 zep_cr_dowmiddle
<StartAction>Change Middle</Start>
reply #10 zep_cr_dowtop
<StartAction>Change Top</Start>
reply #11
<StartAction>Back</Start>
reply #12 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #13 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #14 zep_cr_prevpart
<StartAction>Show previous style</Start>
reply #15 zep_cr_nextpart
<StartAction>Show next style</Start>
reply #16
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #17 zep_cr_dorobe
<StartAction>Craft Robe:</Start> Change robe appearance.
reply #18 zep_cr_start_ch
<StartAction>Craft Helmet:</Start> Change helmet appearance
reply #19
<StartAction>Colouring</Start>
reply #20
<StartAction>Back</Start>
reply #21 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
reply #22 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
reply #23 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
reply #24 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
reply #25 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
reply #26 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
reply #27
<StartAction>Back</Start>
reply #28 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #29 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #30 zep_cr_prevpart
<StartAction>Show previous style</Start>
reply #31 zep_cr_nextpart
<StartAction>Show next style</Start>
reply #32 zep_cr_start_ca
<StartAction>Craft Armor:</Start> Change armor appearance
reply #33 zep_cr_stop_abrt
<StartCheck>Abort</Start>
reply #34
<StartCheck>Make the changes</Start>
reply #35
<StartAction>Colouring</Start>
reply #36
<StartAction>Back</Start>
reply #37 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
reply #38 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
reply #39 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
reply #40 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
reply #41 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
reply #42 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
reply #43
<StartAction>Back</Start>
reply #44 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #45 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #46 zep_cr_dorobe
<StartAction>Change Robe</Start>
reply #47
<StartAction>Change Legs</Start>
reply #48
Back
reply #49 zep_cr_dofoot_r
Right Foot
reply #50 zep_cr_dofoot_l
Left Foot
reply #51 zep_cr_doshin_r
Right Shin
reply #52 zep_cr_doshin_l
Left Shin
reply #53 zep_cr_dothigh_r
Right Thigh
reply #54 zep_cr_dothigh_l
Left Thigh
reply #55 zep_cr_dopelvis
<StartAction>Change Pelvis</Start>
reply #56 zep_cr_dobelt
<StartAction>Change Belt</Start>
reply #57
<StartAction>Change Arms</Start>
reply #58
Back
reply #59 zep_cr_dohand_r
Right Glove
reply #60 zep_cr_dohand_l
Left Glove
reply #61 zep_cr_doloarm_r
Right ForeArm
reply #62 zep_cr_doloarm_l
Left ForeArm
reply #63 zep_cr_dobicep_r
Right Biceps
reply #64 zep_cr_dobicep_l
Left Biceps
reply #65 zep_cr_doshold_r
Right Shoulder
reply #66 zep_cr_doshold_l
Left Shoulder
reply #67 zep_cr_dotorso
<StartAction>Change Torso</Start>
reply #68 zep_cr_doneck
<StartAction>Change Neck</Start>
reply #69 zep_cr_stop_abrt
<StartAction>Abort</Start>
reply #70 zep_cr_attempt
<StartAction>Make Changes</Start>
reply #71
<StartAction>Back</Start>
reply #72 zep_cr_prevpart
<StartAction>Show previous style</Start>
reply #73 zep_cr_nextpart
<StartAction>Show next style</Start>
reply #74 zep_cr_start_cl
<StartAction>Craft Cloak:</Start> Change cloak appearance or hide it.
reply #75
<StartAction>Craft Helmet:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20006>
reply #76
<StartAction>Craft Shield:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20007>
reply #77
<StartAction>Craft Cloak:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20008>
reply #78 zep_cr_start_cm
<StartAction>Craft Misc:</Start> Change held item appearance.
reply #79
<StartAction>Craft Misc:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20009>