Conversation: x0_skill_ctrap
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
zep_cr_canca | active | ✓ | |
zep_cr_canch | active | ✓ | |
zep_cr_canca_n | active | ✓ | |
zep_cr_cancw | active | ✓ | |
zep_cr_cancs | active | ✓ | |
zep_cr_cancl | active | ✓ | |
zep_cr_cancw_n | active | ✓ | |
zep_cr_canch_n | active | ✓ | |
zep_cr_cancs_n | active | ✓ | |
zep_cr_cancl_n | active | ✓ | |
zep_cr_cancm | active | ✓ | |
zep_cr_cancm_n | active | ✓ | |
zep_always_false | active | ✓ | |
zep_cr_changed | active | ✓ | |
zep_cr_stop_make | action | ✓ | |
zep_not_robe | active | ✓ | |
zep_is_robe | active | ✓ | |
x0_skctrap_start | action | ? | |
zep_cr_start_cs | action | ✓ | |
zep_cr_prevcolor | action | ✓ | |
zep_cr_nextcolor | action | ✓ | |
zep_cr_prevpart | action | ✓ | |
zep_cr_nextpart | action | ✓ | |
zep_cr_start_cw | action | ✓ | |
zep_cr_dowbottom | action | ✓ | |
zep_cr_dowmiddle | action | ✓ | |
zep_cr_dowtop | action | ✓ | |
zep_cr_dorobe | action | ✓ | |
zep_cr_start_ch | action | ✓ | |
zep_cr_docmetal2 | action | ✓ | |
zep_cr_docmetal1 | action | ✓ | |
zep_cr_docleath2 | action | ✓ | |
zep_cr_docleath1 | action | ✓ | |
zep_cr_doccloth2 | action | ✓ | |
zep_cr_doccloth1 | action | ✓ | |
zep_cr_start_ca | action | ✓ | |
zep_cr_stop_abrt | action | ✓ | |
zep_cr_dofoot_r | action | ✓ | |
zep_cr_dofoot_l | action | ✓ | |
zep_cr_doshin_r | action | ✓ | |
zep_cr_doshin_l | action | ✓ | |
zep_cr_dothigh_r | action | ✓ | |
zep_cr_dothigh_l | action | ✓ | |
zep_cr_dopelvis | action | ✓ | |
zep_cr_dobelt | action | ✓ | |
zep_cr_dohand_r | action | ✓ | |
zep_cr_dohand_l | action | ✓ | |
zep_cr_doloarm_r | action | ✓ | |
zep_cr_doloarm_l | action | ✓ | |
zep_cr_dobicep_r | action | ✓ | |
zep_cr_dobicep_l | action | ✓ | |
zep_cr_doshold_r | action | ✓ | |
zep_cr_doshold_l | action | ✓ | |
zep_cr_dotorso | action | ✓ | |
zep_cr_doneck | action | ✓ | |
zep_cr_attempt | action | ✓ | |
zep_cr_start_cl | action | ✓ | |
zep_cr_start_cm | action | ✓ | |
x2_im_polymorphd | active | ? |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM20000> | not found in static analysis |
<CUSTOM20003> | not found in static analysis |
<CUSTOM20004> | not found in static analysis |
<CUSTOM20005> | not found in static analysis |
<CUSTOM20006> | not found in static analysis |
<CUSTOM20007> | not found in static analysis |
<CUSTOM20008> | not found in static analysis |
<CUSTOM20009> | not found in static analysis |
Starting entries
- entry #14 (if
x2_im_polymorphd) — You can not use your craft skills at this time. - entry #0 — Craft Skills Menu.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #14 (if x2_im_polymorphd) ¶
You can not use your craft skills at this time.
entry #0 ¶
Craft Skills Menu.
reply #32 → zep_cr_start_ca (if zep_cr_canca) ¶
<StartAction>Craft Armor:</Start> Change armor appearance
entry #7 ¶
Select armor part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #68 → zep_cr_doneck ¶
<StartAction>Change Neck</Start>
entry #13 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #73 → zep_cr_nextpart ¶
<StartAction>Show next style</Start>
↩ entry #13 “Currently adjusting”
reply #72 → zep_cr_prevpart ¶
<StartAction>Show previous style</Start>
↩ entry #13 “Currently adjusting”
reply #71 (if zep_not_robe) ¶
<StartAction>Back</Start>
↩ entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #70 → zep_cr_attempt (if zep_is_robe) ¶
<StartAction>Make Changes</Start>
entry #8 → zep_cr_stop_make ¶
You have successfully crafted the designed item.
reply #69 → zep_cr_stop_abrt (if zep_is_robe) ¶
<StartAction>Abort</Start>
reply #46 → zep_cr_dorobe (if zep_always_false) ¶
<StartAction>Change Robe</Start>
↩ entry #13 “Currently adjusting”
reply #35 (if zep_always_false) ¶
<StartAction>Colouring</Start>
entry #9 ¶
Select material to change colors on. You need to possess the proper dye to apply it.
reply #42 → zep_cr_doccloth1 ¶
<StartAction>Change primairy cloth color</Start>
reply #41 → zep_cr_doccloth2 ¶
<StartAction>Change secondary cloth color</Start>
↩ entry #10 “Current color:”
reply #40 → zep_cr_docleath1 ¶
<StartAction>Change primairy leather color</Start>
↩ entry #10 “Current color:”
reply #39 → zep_cr_docleath2 ¶
<StartAction>Change secondairy leather color</Start>
↩ entry #10 “Current color:”
reply #38 → zep_cr_docmetal1 ¶
<StartAction>Change primairy metal color</Start>
↩ entry #10 “Current color:”
reply #34 (if zep_cr_changed) ¶
<StartCheck>Make the changes</Start>
↩ entry #8 “You have successfully crafted the designed item.”
reply #33 → zep_cr_stop_abrt ¶
<StartCheck>Abort</Start>
reply #18 → zep_cr_start_ch (if zep_cr_canch) ¶
<StartAction>Craft Helmet:</Start> Change helmet appearance
entry #4 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #30 → zep_cr_prevpart ¶
<StartAction>Show previous style</Start>
↩ entry #4 “Currently adjusting”
reply #19 (if zep_always_false) ¶
<StartAction>Colouring</Start>
entry #5 ¶
Select material to change colors on. You need to possess the proper dye to apply it.
reply #26 → zep_cr_doccloth1 ¶
<StartAction>Change primairy cloth color</Start>
reply #25 → zep_cr_doccloth2 ¶
<StartAction>Change secondary cloth color</Start>
↩ entry #6 “Current color:”
reply #24 → zep_cr_docleath1 ¶
<StartAction>Change primairy leather color</Start>
↩ entry #6 “Current color:”
reply #23 → zep_cr_docleath2 ¶
<StartAction>Change secondairy leather color</Start>
↩ entry #6 “Current color:”
reply #22 → zep_cr_docmetal1 ¶
<StartAction>Change primairy metal color</Start>
↩ entry #6 “Current color:”
↩ reply #33 “Abort”
reply #17 → zep_cr_dorobe (if zep_cr_canca) ¶
<StartAction>Craft Robe:</Start> Change robe appearance.
↩ entry #13 “Currently adjusting”
reply #16 (if zep_cr_canca_n) ¶
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #7 → zep_cr_start_cw (if zep_cr_cancw) ¶
<StartAction>Craft Weapon:</Start> Change weapon appearance.
entry #2 ¶
Select weapon part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #10 → zep_cr_dowtop ¶
<StartAction>Change Top</Start>
entry #3 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #14 → zep_cr_prevpart ¶
<StartAction>Show previous style</Start>
↩ entry #3 “Currently adjusting”
reply #13 → zep_cr_nextcolor ¶
<StartAction>Show next color</Start>
↩ entry #3 “Currently adjusting”
↩ reply #33 “Abort”
reply #2 → zep_cr_start_cs (if zep_cr_cancs) ¶
<StartAction>Craft Shield:</Start> Change shield appearance.
entry #1 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #5 → zep_cr_prevpart ¶
<StartAction>Show previous style</Start>
↩ entry #1 “Currently adjusting”
reply #4 → zep_cr_nextcolor (if zep_always_false) ¶
<StartAction>Show next color</Start>
↩ entry #1 “Currently adjusting”
reply #3 → zep_cr_prevcolor (if zep_always_false) ¶
<StartAction>Show previous color</Start>
↩ entry #1 “Currently adjusting”
↩ reply #33 “Abort”
reply #74 → zep_cr_start_cl (if zep_cr_cancl) ¶
<StartAction>Craft Cloak:</Start> Change cloak appearance or hide it.
↩ entry #1 “Currently adjusting”
reply #1 (if zep_cr_cancw_n) ¶
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #75 (if zep_cr_canch_n) ¶
<StartAction>Craft Helmet:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20006>
reply #76 (if zep_cr_cancs_n) ¶
<StartAction>Craft Shield:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20007>
reply #77 (if zep_cr_cancl_n) ¶
<StartAction>Craft Cloak:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20008>
reply #78 → zep_cr_start_cm (if zep_cr_cancm) ¶
<StartAction>Craft Misc:</Start> Change held item appearance.
↩ entry #1 “Currently adjusting”
reply #79 (if zep_cr_cancm_n) ¶
<StartAction>Craft Misc:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20009>
NPC lines (entries) — flat index
entry #0
Craft Skills Menu.
- → reply #32 “Craft Armor: Change armor appearance” (if
zep_cr_canca) - → reply #18 “Craft Helmet: Change helmet appearance” (if
zep_cr_canch) - → reply #17 “Craft Robe: Change robe appearance.” (if
zep_cr_canca) - → reply #16 “Craft Armor: Not Possible -” (if
zep_cr_canca_n) - → reply #7 “Craft Weapon: Change weapon appearance.” (if
zep_cr_cancw) - → reply #2 “Craft Shield: Change shield appearance.” (if
zep_cr_cancs) - → reply #74 “Craft Cloak: Change cloak appearance or hide it.” (if
zep_cr_cancl) - → reply #1 “Craft Weapon: Not Possible -” (if
zep_cr_cancw_n) - → reply #75 “Craft Helmet: Not Possible -” (if
zep_cr_canch_n) - → reply #76 “Craft Shield: Not Possible -” (if
zep_cr_cancs_n) - → reply #77 “Craft Cloak: Not Possible -” (if
zep_cr_cancl_n) - → reply #78 “Craft Misc: Change held item appearance.” (if
zep_cr_cancm) - → reply #79 “Craft Misc: Not Possible -” (if
zep_cr_cancm_n)
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #6 “Show next style”
- → reply #5 “Show previous style”
- → reply #4 “Show next color” (if
zep_always_false) - → reply #3 “Show previous color” (if
zep_always_false) - → child “Make the changes” (if
zep_cr_changed) - → child “Abort”
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #10 “Change Top”
- → reply #9 “Change Middle”
- → reply #8 “Change Bottom”
- → child “Make the changes” (if
zep_cr_changed) - → child “Abort”
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #15 “Show next style”
- → reply #14 “Show previous style”
- → reply #13 “Show next color”
- → reply #12 “Show previous color”
- → reply #11 “Back”
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #31 “Show next style”
- → reply #30 “Show previous style”
- → reply #19 “Colouring” (if
zep_always_false) - → child “Make the changes” (if
zep_cr_changed) - → child “Abort”
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
- → reply #26 “Change primairy cloth color”
- → reply #25 “Change secondary cloth color”
- → reply #24 “Change primairy leather color”
- → reply #23 “Change secondairy leather color”
- → reply #22 “Change primairy metal color”
- → reply #21 “Change secondary metal color”
- → reply #20 “Back”
entry #6
Current color: <StartAction><CUSTOM20003></Start>
- → reply #29 “Show next color”
- → reply #28 “Show previous color”
- → reply #27 “Back”
entry #7
Select armor part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #68 “Change Neck”
- → reply #67 “Change Torso”
- → reply #57 “Change Arms”
- → reply #56 “Change Belt”
- → reply #55 “Change Pelvis”
- → reply #47 “Change Legs”
- → reply #46 “Change Robe” (if
zep_always_false) - → reply #35 “Colouring” (if
zep_always_false) - → reply #34 “Make the changes” (if
zep_cr_changed) - → reply #33 “Abort”
entry #8 →
zep_cr_stop_makeYou have successfully crafted the designed item.
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
- → reply #42 “Change primairy cloth color”
- → reply #41 “Change secondary cloth color”
- → reply #40 “Change primairy leather color”
- → reply #39 “Change secondairy leather color”
- → reply #38 “Change primairy metal color”
- → reply #37 “Change secondary metal color”
- → reply #36 “Back”
entry #10
Current color: <StartAction><CUSTOM20003></Start>
- → reply #45 “Show next color”
- → reply #44 “Show previous color”
- → reply #43 “Back”
entry #11
Select part to modify
- → reply #54 “Left Thigh”
- → reply #53 “Right Thigh”
- → reply #52 “Left Shin”
- → reply #51 “Right Shin”
- → reply #50 “Left Foot”
- → reply #49 “Right Foot”
- → reply #48 “Back”
entry #12
Which part
- → reply #66 “Left Shoulder”
- → reply #65 “Right Shoulder”
- → reply #64 “Left Biceps”
- → reply #63 “Right Biceps”
- → reply #62 “Left ForeArm”
- → reply #61 “Right ForeArm”
- → reply #60 “Left Glove”
- → reply #59 “Right Glove”
- → reply #58 “Back”
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #73 “Show next style”
- → reply #72 “Show previous style”
- → reply #71 “Back” (if
zep_not_robe) - → reply #70 “Make Changes” (if
zep_is_robe) - → reply #69 “Abort” (if
zep_is_robe)
entry #14
You can not use your craft skills at this time.
PC replies — flat index
reply #0 →
x0_skctrap_start<StartAction>Special</Start>
reply #1
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #2 →
zep_cr_start_cs<StartAction>Craft Shield:</Start> Change shield appearance.
- → entry #1 “Currently adjusting”
reply #7 →
zep_cr_start_cw<StartAction>Craft Weapon:</Start> Change weapon appearance.
- → entry #2 “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #11
<StartAction>Back</Start>
- → child “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #16
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #17 →
zep_cr_dorobe<StartAction>Craft Robe:</Start> Change robe appearance.
- → child “Currently adjusting”
reply #18 →
zep_cr_start_ch<StartAction>Craft Helmet:</Start> Change helmet appearance
- → entry #4 “Currently adjusting”
reply #19
<StartAction>Colouring</Start>
- → entry #5 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #21 →
zep_cr_docmetal2<StartAction>Change secondary metal color</Start>
- → child “Current color:”
reply #22 →
zep_cr_docmetal1<StartAction>Change primairy metal color</Start>
- → child “Current color:”
reply #23 →
zep_cr_docleath2<StartAction>Change secondairy leather color</Start>
- → child “Current color:”
reply #24 →
zep_cr_docleath1<StartAction>Change primairy leather color</Start>
- → child “Current color:”
reply #25 →
zep_cr_doccloth2<StartAction>Change secondary cloth color</Start>
- → child “Current color:”
reply #26 →
zep_cr_doccloth1<StartAction>Change primairy cloth color</Start>
- → entry #6 “Current color:”
reply #27
<StartAction>Back</Start>
- → child “Select material to change colors on. You need to possess the proper dye to apply…”
reply #32 →
zep_cr_start_ca<StartAction>Craft Armor:</Start> Change armor appearance
- → entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #33 →
zep_cr_stop_abrt<StartCheck>Abort</Start>
reply #34
<StartCheck>Make the changes</Start>
- → entry #8 “You have successfully crafted the designed item.”
reply #35
<StartAction>Colouring</Start>
- → entry #9 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #36
<StartAction>Back</Start>
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #37 →
zep_cr_docmetal2<StartAction>Change secondary metal color</Start>
- → child “Current color:”
reply #38 →
zep_cr_docmetal1<StartAction>Change primairy metal color</Start>
- → child “Current color:”
reply #39 →
zep_cr_docleath2<StartAction>Change secondairy leather color</Start>
- → child “Current color:”
reply #40 →
zep_cr_docleath1<StartAction>Change primairy leather color</Start>
- → child “Current color:”
reply #41 →
zep_cr_doccloth2<StartAction>Change secondary cloth color</Start>
- → child “Current color:”
reply #42 →
zep_cr_doccloth1<StartAction>Change primairy cloth color</Start>
- → entry #10 “Current color:”
reply #43
<StartAction>Back</Start>
- → child “Select material to change colors on. You need to possess the proper dye to apply…”
reply #48
Back
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #58
Back
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #69 →
zep_cr_stop_abrt<StartAction>Abort</Start>
reply #70 →
zep_cr_attempt<StartAction>Make Changes</Start>
- → child “You have successfully crafted the designed item.”
reply #71
<StartAction>Back</Start>
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #74 →
zep_cr_start_cl<StartAction>Craft Cloak:</Start> Change cloak appearance or hide it.
- → entry #1 “Currently adjusting”
reply #75
<StartAction>Craft Helmet:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20006>
reply #76
<StartAction>Craft Shield:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20007>
reply #77
<StartAction>Craft Cloak:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20008>
reply #78 →
zep_cr_start_cm<StartAction>Craft Misc:</Start> Change held item appearance.
- → entry #1 “Currently adjusting”
reply #79
<StartAction>Craft Misc:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20009>