Conversation: smach_conv
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
smach_sc001 | active | ✓ | |
smach_at003 | action | ✓ | |
smach_at002 | action | ✓ | |
smach_at001 | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | forge_inc, isitemonanvil, smach_sc001 |
<CUSTOM101> | bankbalance, calcmodvalue2, smach_configure |
Starting entries
- entry #0 (if
smach_sc001) — Current bet is gold pieces.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 (if smach_sc001) ¶
Current bet is <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] gold pieces.
What would you like to do?
reply #0 ¶
Leave it alone
NPC lines (entries) — flat index
entry #0
Current bet is <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] gold pieces.
What would you like to do?
- → reply #5 “Increase bet”
- → reply #4 “Decrease bet”
- → reply #3 “Pull handle”
- → reply #1 “See Pay Table”
- → reply #0 “Leave it alone”
PC replies — flat index
reply #0
Leave it alone