Conversation: p000c000ct_plotg

NPC lines
8
PC replies
4
NumWords
95
OnEnd
OnAbort

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
p000q001_actionaction
p000q004_show_yactive
p000q004_actionaction
p000c000plotlessactive
p000q005_showactive
p000q004_showactive
p000q002_showactive
p000q001_showactive

Quest entries granted

QuestTagStep(s)
Assassination (no proof required)p0001, 4

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #6 (if p000c000plotless)
Hello, stranger.
entry #5 (if p000q005_show)
Thank you for your help.
entry #3 (if p000q004_show)
Did you kill the [Villain]?
reply #2 (if p000q004_show_y)
Yes
entry #4 p000q004_action
Thank you! You have made this area a bit safer. Please accept this reward.
reply #3
No
entry #2 (if p000q002_show)
Return to me after you have killed the [Villain]. Good luck!
entry #0 (if p000q001_show)
Would you kill a [Villain] for me?
reply #0
Yes
entry #1 p000q001_action
Thank you. Kill the [Villain] and return to me for your reward.
reply #1
No
entry #7
The fact that you are reading this is probably a bug in how this plot was designed. Please tell the module creator who you were talking to and what you did before seeing this message.

NPC lines (entries) — flat index

entry #0
Would you kill a [Villain] for me?
entry #1 p000q001_action
Thank you. Kill the [Villain] and return to me for your reward.
entry #2
Return to me after you have killed the [Villain]. Good luck!
entry #3
Did you kill the [Villain]?
entry #4 p000q004_action
Thank you! You have made this area a bit safer. Please accept this reward.
entry #5
Thank you for your help.
entry #6
Hello, stranger.
entry #7
The fact that you are reading this is probably a bug in how this plot was designed. Please tell the module creator who you were talking to and what you did before seeing this message.

PC replies — flat index

reply #0
Yes
reply #1
No
reply #2
Yes
reply #3
No