Conversation: mw_peterson_h

NPC lines
4
PC replies
7
NumWords
60
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
mw_is_henchactive
hench_killaction
mw_style_1action
mw_style_0action

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
What is it? Speak plainly.
reply #0 hench_kill
Walk apart from me for now, Jordan.
entry #2
Good. Set your house in order, then. I will be in your dreams.
reply #1
Tell me something useful.
entry #1
Pick up the heaviest weight you can bear. Then add a little more. That is how you become competent. That is how you stop suffering needlessly. Now go.
reply #2
Nothing. Keep walking.
reply #3 (if mw_is_hench)
Let's talk tactics.
entry #3
How would you have me fight?
reply #4 mw_style_1
Be aggressive. Lead with everything you have.
reply #5 mw_style_0
Keep yourself warded, then strike when ready.
reply #6
Never mind.

NPC lines (entries) — flat index

entry #0
What is it? Speak plainly.
entry #1
Pick up the heaviest weight you can bear. Then add a little more. That is how you become competent. That is how you stop suffering needlessly. Now go.
entry #2
Good. Set your house in order, then. I will be in your dreams.
entry #3
How would you have me fight?

PC replies — flat index

reply #0 hench_kill
Walk apart from me for now, Jordan.
reply #1
Tell me something useful.
reply #2
Nothing. Keep walking.
reply #3
Let's talk tactics.
reply #4 mw_style_1
Be aggressive. Lead with everything you have.
reply #5 mw_style_0
Keep yourself warded, then strike when ready.
reply #6
Never mind.