Conversation: mw_peterson_h
Triggered by
- creature NPC Jordan Peterson
mw_peterson
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
mw_is_hench | active | ✓ | |
hench_kill | action | ✓ | |
mw_style_1 | action | ✓ | |
mw_style_0 | action | ✓ |
Starting entries
- entry #0 — What is it? Speak plainly.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
What is it? Speak plainly.
reply #0 → hench_kill ¶
Walk apart from me for now, Jordan.
entry #2 ¶
Good. Set your house in order, then. I will be in your dreams.
reply #1 ¶
Tell me something useful.
entry #1 ¶
Pick up the heaviest weight you can bear. Then add a little more. That is how you become competent. That is how you stop suffering needlessly. Now go.
reply #2 ¶
Nothing. Keep walking.
NPC lines (entries) — flat index
entry #0
What is it? Speak plainly.
- → reply #0 “Walk apart from me for now, Jordan.”
- → reply #1 “Tell me something useful.”
- → reply #2 “Nothing. Keep walking.”
- → reply #3 “Let's talk tactics.” (if
mw_is_hench)
entry #1
Pick up the heaviest weight you can bear. Then add a little more. That is how you become competent. That is how you stop suffering needlessly. Now go.
entry #2
Good. Set your house in order, then. I will be in your dreams.
entry #3
How would you have me fight?
- → reply #4 “Be aggressive. Lead with everything you have.”
- → reply #5 “Keep yourself warded, then strike when ready.”
- → reply #6 “Never mind.”
PC replies — flat index
reply #0 →
hench_killWalk apart from me for now, Jordan.
- → entry #2 “Good. Set your house in order, then. I will be in your dreams.”
reply #1
Tell me something useful.
- → entry #1 “Pick up the heaviest weight you can bear. Then add a little more. That is how yo…”
reply #2
Nothing. Keep walking.
reply #4 →
mw_style_1Be aggressive. Lead with everything you have.
reply #5 →
mw_style_0Keep yourself warded, then strike when ready.
reply #6
Never mind.