Conversation: mw_campbell_h
Triggered by
- creature NPC Joseph Campbell
mw_campbell
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
mw_is_hench | active | ✓ | |
hench_kill | action | ✓ | |
mw_style_2 | action | ✓ | |
mw_style_0 | action | ✓ | |
mw_style_1 | action | ✓ |
Starting entries
- entry #0 — Yes?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
NPC lines (entries) — flat index
entry #0
Yes?
- → reply #0 “Walk apart from me for now, Joseph.”
- → reply #1 “Tell me something useful.”
- → reply #2 “Nothing. Keep walking.”
- → reply #3 “Let's talk tactics.” (if
mw_is_hench)
entry #1
Listen — You walk the path. Walk on now.
entry #2
Good. Be well.
entry #3
How would you have me fight?
- → reply #4 “Tend the wounded — keep us alive.”
- → reply #5 “Use your judgment.”
- → reply #6 “Get in there and fight.”
- → reply #7 “Never mind.”
PC replies — flat index
reply #2
Nothing. Keep walking.
reply #4 →
mw_style_2Tend the wounded — keep us alive.
reply #5 →
mw_style_0Use your judgment.
reply #6 →
mw_style_1Get in there and fight.
reply #7
Never mind.