Conversation: mw_campbell_h

NPC lines
4
PC replies
8
NumWords
40
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
mw_is_henchactive
hench_killaction
mw_style_2action
mw_style_0action
mw_style_1action

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
Yes?
reply #0 hench_kill
Walk apart from me for now, Joseph.
entry #2
Good. Be well.
reply #1
Tell me something useful.
entry #1
Listen — You walk the path. Walk on now.
reply #2
Nothing. Keep walking.
reply #3 (if mw_is_hench)
Let's talk tactics.
entry #3
How would you have me fight?
reply #4 mw_style_2
Tend the wounded — keep us alive.
reply #5 mw_style_0
Use your judgment.
reply #6 mw_style_1
Get in there and fight.
reply #7
Never mind.

NPC lines (entries) — flat index

entry #0
Yes?
entry #1
Listen — You walk the path. Walk on now.
entry #2
Good. Be well.
entry #3
How would you have me fight?

PC replies — flat index

reply #0 hench_kill
Walk apart from me for now, Joseph.
reply #1
Tell me something useful.
reply #2
Nothing. Keep walking.
reply #3
Let's talk tactics.
reply #4 mw_style_2
Tend the wounded — keep us alive.
reply #5 mw_style_0
Use your judgment.
reply #6 mw_style_1
Get in there and fight.
reply #7
Never mind.