Conversation: m3q2orcpatrol

NPC lines
6
PC replies
0
NumWords
56
OnEnd
OnAbort

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
nw_d2_patrols1active?
nw_d2_patrols2active?
nw_d2_patrols3active?
nw_d2_patrols5active?
nw_d2_patrol4active?

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 (if nw_d2_patrols1)
Booooring. I hate guard duty.
entry #1 (if nw_d2_patrols2)
Help! Help! I see nasty intruder!
entry #2 (if nw_d2_patrols3)
Hee hee. Soon my companions will be here! But you won't live long enough to see them. Hee hee.
entry #4 (if nw_d2_patrols5)
There's the intruder. Kill it! KILL IT!
entry #5 (if nw_d2_patrols5)
The intruder!
entry #3 (if nw_d2_patrol4)
Strange. Wonder what that was all about.

NPC lines (entries) — flat index

entry #0
Booooring. I hate guard duty.
entry #1
Help! Help! I see nasty intruder!
entry #2
Hee hee. Soon my companions will be here! But you won't live long enough to see them. Hee hee.
entry #3
Strange. Wonder what that was all about.
entry #4
There's the intruder. Kill it! KILL IT!
entry #5
The intruder!

PC replies — flat index