Conversation: m3q2orcpatrol
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
nw_d2_patrols1 | active | ? | |
nw_d2_patrols2 | active | ? | |
nw_d2_patrols3 | active | ? | |
nw_d2_patrols5 | active | ? | |
nw_d2_patrol4 | active | ? |
Starting entries
- entry #0 (if
nw_d2_patrols1) — Booooring. I hate guard duty. - entry #1 (if
nw_d2_patrols2) — Help! Help! I see nasty intruder! - entry #2 (if
nw_d2_patrols3) — Hee hee. Soon my companions will be here! But you won't live long enough to see … - entry #4 (if
nw_d2_patrols5) — There's the intruder. Kill it! KILL IT! - entry #5 (if
nw_d2_patrols5) — The intruder! - entry #3 (if
nw_d2_patrol4) — Strange. Wonder what that was all about.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 (if nw_d2_patrols1) ¶
Booooring. I hate guard duty.
entry #1 (if nw_d2_patrols2) ¶
Help! Help! I see nasty intruder!
entry #2 (if nw_d2_patrols3) ¶
Hee hee. Soon my companions will be here! But you won't live long enough to see them. Hee hee.
entry #4 (if nw_d2_patrols5) ¶
There's the intruder. Kill it! KILL IT!
entry #5 (if nw_d2_patrols5) ¶
The intruder!
entry #3 (if nw_d2_patrol4) ¶
Strange. Wonder what that was all about.
NPC lines (entries) — flat index
entry #0
Booooring. I hate guard duty.
entry #1
Help! Help! I see nasty intruder!
entry #2
Hee hee. Soon my companions will be here! But you won't live long enough to see them. Hee hee.
entry #3
Strange. Wonder what that was all about.
entry #4
There's the intruder. Kill it! KILL IT!
entry #5
The intruder!