Conversation: m3q04h04drag
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
m3q04h04dragelc1 | action | ✓ | |
nw_d2_intn | active | ? | |
nw_d2_intl | active | ? | |
m4q04h04drag_1 | active | ✓ |
Starting entries
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #5 (if m4q04h04drag_1) ¶
Zzzzzzzz.
entry #0 → m3q04h04dragelc1 ¶
Hungry. Food. Food? Hungry.
reply #0 (if nw_d2_intn) ¶
Who are you? What are you doing here?
entry #1 ¶
Food? Feed me. Hungry. Food?
reply #4 (if nw_d2_intn) ¶
You've got a real one track mind there.
entry #3 ¶
Hungry! Food! Food! Food!
reply #5 (if nw_d2_intn) ¶
Not too bright for a dragon, are you?
↩ entry #3 “Hungry! Food! Food! Food!”
reply #6 (if nw_d2_intn) ¶
Okay, I'll feed you. Where is your food?
reply #9 (if nw_d2_intn) ¶
I should just kill you and put you out of your misery.
↩ entry #2 “Hungry. Food. Hungry.”
reply #14 (if nw_d2_intl) ¶
Okay, me get it! Dragon hungry! Stop saying 'food!'
↩ entry #2 “Hungry. Food. Hungry.”
reply #1 (if nw_d2_intn) ¶
I am <FullName>! Prepare to die, wyrm!
↩ entry #1 “Food? Feed me. Hungry. Food?”
NPC lines (entries) — flat index
entry #0 →
m3q04h04dragelc1Hungry. Food. Food? Hungry.
- → reply #0 “Who are you? What are you doing here?” (if
nw_d2_intn) - → reply #1 “I am ! Prepare to die, wyrm!” (if
nw_d2_intn) - → reply #2 “Can I ask you some questions.” (if
nw_d2_intn) - → reply #3 “I'll be going now.” (if
nw_d2_intn) - → reply #10 “Who be you? What you do here?” (if
nw_d2_intl) - → reply #11 “Me am ! You die now, Dragon!” (if
nw_d2_intl) - → reply #12 “Me want ask question.” (if
nw_d2_intl) - → reply #13 “Me go now.” (if
nw_d2_intl)
entry #1
Food? Feed me. Hungry. Food?
- → reply #4 “You've got a real one track mind there.” (if
nw_d2_intn) - → reply #5 “Not too bright for a dragon, are you?” (if
nw_d2_intn) - → reply #6 “Okay, I'll feed you. Where is your food?” (if
nw_d2_intn) - → reply #9 “I should just kill you and put you out of your misery.” (if
nw_d2_intn) - → reply #14 “Okay, me get it! Dragon hungry! Stop saying 'food!'” (if
nw_d2_intl) - → reply #15 “You be stupid for dragon. Even me be smart more you.” (if
nw_d2_intl) - → reply #16 “Me feed you. Where be food?” (if
nw_d2_intl) - → reply #17 “Me smash you, dragon!” (if
nw_d2_intl)
entry #2
Hungry. Food. Hungry.
entry #3
Hungry! Food! Food! Food!
entry #4
Food? Food? Hungry. Food?
- → reply #7 “Obviously there's something wrong with you. I'll be going now.” (if
nw_d2_intn) - → reply #8 “You're the studpidest dragon I've ever met! I'm out of here!” (if
nw_d2_intn) - → child “I'll be going now.” (if
nw_d2_intn) - → reply #18 “You crazy, dragon. Me go now.” (if
nw_d2_intl) - → reply #19 “You too stupid for me! Me go now!” (if
nw_d2_intl) - → child “Me go now.” (if
nw_d2_intl)
entry #5
Zzzzzzzz.
PC replies — flat index
reply #7
Obviously there's something wrong with you. I'll be going now.
- → child “Hungry. Food. Hungry.”