Conversation: m3allsigns

NPC lines
14
PC replies
0
NumWords
48
OnEnd
OnAbort

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
nw_o2_sign1active
nw_o2_sign2active
nw_o2_sign3active
nw_02_sign4active
nw_02_sign5active
nw_o2_sign6active
nw_o2_sign7active
nw_02_sign8active
nw_o2_sign9active
nw_o2_sign10active
nw_o2_sign11active
nw_o2_sign12active
nw_o2_sign13active
nw_o2_sign14active

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #13 (if nw_o2_sign1)
To Fort Ilkard.
entry #12 (if nw_o2_sign2)
Trading Post.
entry #11 (if nw_o2_sign3)
To Beorunna's Well.
entry #10 (if nw_02_sign4)
Drinking House.
entry #9 (if nw_02_sign5)
To Beorunna's Well.
entry #8 (if nw_o2_sign6)
To Fort Ilkard.
entry #7 (if nw_o2_sign7)
To Fort Ilkard.
entry #6 (if nw_02_sign8)
To Homesteads.
entry #5 (if nw_o2_sign9)
To Ruins.
entry #4 (if nw_o2_sign10)
Temple of Tyr.
entry #3 (if nw_o2_sign11)
To Beorunna's Well.
entry #2 (if nw_o2_sign12)
To the Spine of the World.
entry #1 (if nw_o2_sign13)
To the Moonwood.
entry #0 (if nw_o2_sign14)
To Coldwood.

NPC lines (entries) — flat index

entry #0
To Coldwood.
entry #1
To the Moonwood.
entry #2
To the Spine of the World.
entry #3
To Beorunna's Well.
entry #4
Temple of Tyr.
entry #5
To Ruins.
entry #6
To Homesteads.
entry #7
To Fort Ilkard.
entry #8
To Fort Ilkard.
entry #9
To Beorunna's Well.
entry #10
Drinking House.
entry #11
To Beorunna's Well.
entry #12
Trading Post.
entry #13
To Fort Ilkard.

PC replies — flat index