Conversation: m2q2arevat
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
m2q2_jaxleave | action | ✓ | |
nw_d2_intn | active | ? | |
nw_d2_intl | active | ? | |
nw_d1_j_rescxp | action | ? | |
nw_d1_j_resc300g | action | ? | |
nw_d1_j_resc375g | action | ? | |
nw_d2_j_resc05 | active | ? | |
nw_d2_j_resc06 | active | ? | |
nw_d2_j_resc07 | active | ? | |
nw_d2_j_resc08 | active | ? | |
nw_d2_j_resc09 | active | ? | |
nw_d2_j_resc10 | active | ? | |
nw_d2_walkways | action | ? | |
nw_d1_j_rescfail | action | ? | |
nw_d2_chrh_intn | active | ? | |
nw_d2_chrm_intn | active | ? | |
nw_d2_chrl_intn | active | ? | |
m2q2elrevtk | action | ✓ | |
m2q2a06revaelc1 | action | ✓ | |
m2q2a06revaegb1 | action | ✓ | |
nw_d1_j_resc02 | action | ? | |
nw_d1_gv100gp | action | ? | |
nw_d1_j_resc18 | action | ? | |
nw_d1_small_good | action | ? | |
nw_d1_small_evil | action | ? | |
nw_d2_persmed | active | ? | |
nw_d2_j_resc11 | active | ? | |
nw_d2_chrh | active | ? | |
nw_d2_chrm | active | ? | |
nw_d2_chrl | active | ? | |
nw_d2_j_resc04 | active | ? | |
m2q2a06revasck1 | active | ✓ | |
nw_d2_j_resc01 | active | ? | |
nw_d2_j_resc03 | active | ? | |
nw_d2_j_resc17 | active | ? | |
nw_d2_j_rescsucc | active | ? |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM2401> | not found in static analysis |
Starting entries
- entry #75 (if
m2q2a06revasck1) — Oh, you be back. What you want? - entry #31 (if
nw_d2_j_resc01) — Momma? Oh, you not Momma. Oh me in big trouble. - entry #20 (if
nw_d2_j_resc03) — Hello, . Have you found Momma? Me in so much trouble. - entry #19 (if
nw_d2_j_resc17) — Hey, you find Momma yet? Me in so much trouble. Me must get Momma safe. - entry #11 (if
nw_d2_j_resc04) — Hey, you be with , right? - entry #1 (if
nw_d2_j_rescsucc) — Ho wow! Me so happy you find Momma! She pull me ear when she get back; me love h… - entry #0 — Momma say we must go. Bye bye.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #75 (if m2q2a06revasck1) ¶
Oh, you be back. What you want?
reply #105 (if nw_d2_intn) ¶
Could you tell me what happened again?
entry #41 → m2q2elrevtk ¶
Me Momma be stole by trolls. Me need get her back or me be in big trouble.
reply #55 ¶
(no text)
entry #42 ¶
Momma be good arkeyolojist, you know digs-for-old-stuff person. Me be her helper. Me protects her. Only me not do so good job.
reply #60 (if nw_d2_intn) ¶
Why? What went wrong?
entry #44 ¶
Me talking with other guard when look back, Momma gone. Me not worry much. She go sometimes, then she come back.
reply #61 ¶
(no text)
entry #45 ¶
Then we hear sounds, like mad dogs. We turn round and there be trolls 'n ogres.
reply #66 (if nw_d2_intn) ¶
The trolls that Jax told me about.
entry #47 ¶
Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill most of guards, but me fight brave. Then troll hit me in head and cut me.
reply #67 ¶
(no text)
entry #48 ¶
I no longer can see with blood in eyes. Then Jax grab me hand and lead me out of caves. Me lucky to survive.
reply #68 ¶
(no text)
entry #49 → m2q2a06revaelc1 ¶
No one else here help me and me 'fraid go back in dark cave. Me must wait here, hope she come back.
reply #92 (if nw_d2_intn) ¶
Don't you think the trolls would have eaten your mom?
entry #67 ¶
No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma.
reply #91 (if nw_d2_intn) ¶
Where would they be keeping your mom?
entry #66 ¶
She be in cave in area. Same place you go for to help Jax. Me see you got key.
reply #90 (if nw_d2_intn) ¶
What would you pay to get your mom back?
entry #65 ¶
Me pay you 300 gold. Me not have much else. That be all Momma give.
reply #76 (if nw_d2_intn) ¶
Don't worry, I'll save her for you.
entry #62 (if nw_d2_j_resc04) ¶
<CUSTOM2401> already say help me.
entry #53 → m2q2a06revaegb1 ¶
Oh, you good <man/woman>. You find me Momma. Me tell you what me know.
reply #77 ¶
(no text)
entry #54 ¶
They have me Momma in cave near here. She be nice and sweet, 'cept when she grab ears and yell at you for plate breaking, or milk spilling, or peas not eating, or fidgeting, or... but me not s'posed to talk 'bout her like that.
reply #78 ¶
(no text)
entry #55 → nw_d1_j_resc02 ¶
Here... I give you ring to show Momma. This me daddy's ring from when he die. Me not know him, but me Momma say he be nice quiet man. Me friend say he nagged to death, but me not understand what that mean.
reply #79 ¶
(no text)
entry #56 ¶
Go quick and help Momma be safe.
reply #87 (if nw_d2_intn) ¶
<StartCheck>[Persuade]</Start> All right, but I think I might need some money now, to help me rescue your mom.
reply #86 → nw_d1_small_evil (if nw_d2_intn) ¶
Fine. But you better pay me some up front, or maybe Momma won't come back ever!
entry #59 → nw_d1_gv100gp ¶
Oh no! You not hurt Momma! I give you 100 gold. Now you go save Momma.
reply #85 (if nw_d2_intn) ¶
I'll do what I can.
entry #58 → nw_d2_walkways ¶
Go quick and save Momma. Me wait for you here.
reply #84 (if nw_d2_intn) ¶
Momma will be returned safe and sound, I promise.
entry #57 → nw_d2_walkways ¶
Thank you! Me hope to see Momma 'gain soon.
reply #83 (if nw_d2_intl) ¶
<StartCheck>[Persuade]</Start> Me need some coin now to help save Momma.
reply #82 → nw_d1_small_evil (if nw_d2_intl) ¶
Me want coin now. You give gold or Momma not get back maybe!
↩ entry #59 “Oh no! You not hurt Momma! I give you 100 gold. Now you go save Momma.”
reply #74 (if nw_d2_intn) ¶
I wish I could help, but I'm busy right now.
reply #73 (if nw_d2_intl) ¶
You Momma be eaten maybe?
↩ entry #67 “No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma.”
reply #72 (if nw_d2_intl) ¶
You know where she being held?
↩ entry #66 “She be in cave in area. Same place you go for to help Jax. Me see you got key.”
reply #64 (if nw_d2_intn) ¶
And so like a great warrior, you ran away.
reply #58 (if nw_d2_intn) ¶
Like that should surprise me?
reply #104 (if nw_d2_intn) ¶
I have decided I will save your mother.
reply #103 (if nw_d2_intl) ¶
You tell me you story 'gain.
↩ entry #41 “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”
reply #102 (if nw_d2_intl) ¶
Me decide me save the Momma.
entry #31 (if nw_d2_j_resc01) ¶
Momma? Oh, you not Momma. Oh me in big trouble.
reply #94 (if nw_d2_chrh_intn) ¶
Sounds bad. What's your name?
entry #68 ¶
Me name be Revat. Who you be?
reply #100 (if nw_d2_intn) ¶
Call me <FirstName>.
reply #99 (if nw_d2_intn) ¶
My name is <FullName>. Pleased to meet you, Revat.
entry #72 (if nw_d2_chrh) ¶
Me glad meet you, <FullName>. (sigh) Wish it not be such bad day to meet friend.
reply #98 (if nw_d2_intn) ¶
I'm not sure I want to tell you my name right now.
reply #97 (if nw_d2_intl) ¶
Me is <FirstName>.
reply #96 (if nw_d2_intl) ¶
Me called <FullName>. Is nice to meet you.
reply #95 (if nw_d2_intl) ¶
Me not want tell.
↩ reply #43 “Goodbye.”
reply #50 (if nw_d2_chrh_intn) ¶
There, there, fellow. It'll be all right. May I ask you some questions?
entry #39 ¶
Me try, but me not in good mood to talk. Me having very bad day.
reply #93 (if nw_d2_intn) ¶
Why don't you start by telling me who you are?
reply #53 (if nw_d2_intl) ¶
Who you?
↩ reply #43 “Goodbye.”
reply #49 (if nw_d2_chrm_intn) ¶
Don't you think you're a little old to be crying like that? What's your name?
↩ entry #38 “You cry too if you have such bad day. Me name be Revat. Who you be?”
reply #48 (if nw_d2_chrm_intn) ¶
Uh, don't worry, maybe I can help. Why don't you answer some questions for me first?
entry #37 ¶
Me try, but me having bad day. Me not good mood for talk.
reply #47 (if nw_d2_chrl_intn) ¶
Oh quit your blubbering and tell me who you are.
↩ entry #36 “You be mean. Me not like that. Me Revat, and who you be rude ?”
reply #46 (if nw_d2_chrl_intn) ¶
Yeah, whatever. I have a question.
reply #45 (if nw_d2_intl) ¶
You so sad. Who you?
↩ entry #38 “You cry too if you have such bad day. Me name be Revat. Who you be?”
reply #44 (if nw_d2_intl) ¶
Me have questions.
↩ entry #37 “Me try, but me having bad day. Me not good mood for talk.”
↩ reply #43 “Goodbye.”
entry #20 (if nw_d2_j_resc03) ¶
Hello, <CUSTOM2401>. Have you found Momma? Me in so much trouble.
reply #41 (if nw_d2_j_resc05) ¶
Tell me again where I can find her?
entry #30 ¶
She be in cave with trolls 'n ogres near here. Me not know more.
reply #40 (if nw_d2_j_resc06) ¶
I will keep looking for her.
entry #29 ¶
Bring me Momma here quick, then me pay you.
reply #38 (if nw_d2_j_resc07) ¶
I'm so sorry my good man, but your Momma died while I was trying to save her from the trolls.
reply #36 (if nw_d2_j_resc07) ¶
I did, but she was killed. Them's the breaks.
reply #34 (if nw_d2_intn) ¶
Not yet, but I'm working on it.
↩ entry #23 “Please find Momma quick. Me miss her lots.”
reply #33 (if nw_d2_intn) ¶
Yeah, yeah, I'll get around to it eventually.
entry #22 ¶
No 'ventually. You go now and save Momma quick.
reply #32 (if nw_d2_j_resc08) ¶
Say where she is again? Me forget.
↩ entry #30 “She be in cave with trolls 'n ogres near here. Me not know more.”
reply #31 (if nw_d2_j_resc09) ¶
Me keep looking for you Momma.
↩ entry #29 “Bring me Momma here quick, then me pay you.”
reply #29 (if nw_d2_j_resc10) ¶
Me free her, but she die on way. (belch!) Oh well.
↩ entry #26 “Noooooooooooooooooo! Momma no die. You never try to find her.”
entry #19 (if nw_d2_j_resc17) ¶
Hey, you find Momma yet? Me in so much trouble. Me must get Momma safe.
↩ reply #38 “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07)entry #11 (if nw_d2_j_resc04) ¶
Hey, you be with <CUSTOM2401>, right?
reply #23 (if nw_d2_intn) ¶
Sorry, you've made a mistake. I'm not with <CUSTOM2401>.
reply #15 (if nw_d2_intn) ¶
Yes, I'm with <CUSTOM2401>.
entry #16 (if nw_d2_j_resc11) ¶
I glad you join to help find Momma.
reply #21 (if nw_d2_j_resc05) ¶
Tell me where she can be found.
↩ reply #38 “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07)reply #20 (if nw_d2_intn) ¶
Not yet, but I'm working on it.
↩ entry #14 “Please find me Momma soon. Me miss her lots.”
reply #19 (if nw_d2_intn) ¶
Yeah, yeah, I'll get around to it eventually.
entry #13 → nw_d2_walkways ¶
No. Must find Momma quick. Not later, now!
reply #18 (if nw_d2_j_resc08) ¶
You tell me where she be.
↩ entry #15 “She be stole by trolls in cave near here.”
entry #1 (if nw_d2_j_rescsucc) ¶
Ho wow! Me so happy you find Momma! She pull me ear when she get back; me love her so.
reply #0 ¶
(no text)
entry #2 ¶
Here. Momma say me give you 300 gold like me promised.
reply #11 (if nw_d2_intn) ¶
<StartCheck>[Persuade]</Start> Do you think your Momma is only worth 300 gp?
entry #9 → nw_d1_j_resc375g (if nw_d2_persmed) ¶
<StartCheck>[Success]</Start> Oh, you right. Momma worth 375 gp, 'cause that all I have.
entry #8 ¶
<StartCheck>[Failure]</Start> Me sorry. Momma not let me have more. That all me have.
reply #9 → nw_d1_small_evil (if nw_d2_intn) ¶
I hate to call you stupid, but I think we agreed on more than that.
reply #7 (if nw_d2_intn) ¶
Thank you. That will be fine.
reply #5 → nw_d1_small_good (if nw_d2_intn) ¶
No, there's no need for the reward. I was happy to do it.
reply #4 (if nw_d2_intl) ¶
<StartCheck>[Persuade]</Start> Me thinks you could try. You love you Momma, right?
entry #0 → m2q2_jaxleave ¶
Momma say we must go. Bye bye.
NPC lines (entries) — flat index
entry #0 →
m2q2_jaxleaveMomma say we must go. Bye bye.
entry #1
Ho wow! Me so happy you find Momma! She pull me ear when she get back; me love her so.
entry #2
Here. Momma say me give you 300 gold like me promised.
- → reply #11 “[Persuade] Do you think your Momma is only worth 300 gp?” (if
nw_d2_intn) - → reply #9 “I hate to call you stupid, but I think we agreed on more than that.” (if
nw_d2_intn) - → reply #7 “Thank you. That will be fine.” (if
nw_d2_intn) - → reply #5 “No, there's no need for the reward. I was happy to do it.” (if
nw_d2_intn) - → reply #4 “[Persuade] Me thinks you could try. You love you Momma, right?” (if
nw_d2_intl) - → reply #3 “What, you stupid? Not what we said. You said me get more.” (if
nw_d2_intl) - → reply #2 “This is okay.” (if
nw_d2_intl) - → reply #1 “No, me no need reward. Me happy to help.” (if
nw_d2_intl)
entry #3 →
nw_d1_j_rescxpOh, you be best friend in whole world <lord/lady>. I hope you come see me when you come to Waterdeep.
entry #4 →
nw_d1_j_resc300gMe wish me could give more. Thank you much. Me glad have Momma back. Hello Momma, me coming!
entry #5 →
m2q2_jaxleaveMomma say me must go now. Bye bye.
entry #6 →
nw_d1_j_resc375gOh dear, me forget lots. Sorry. Here is 375 gp. That be everything I have in whole world. Now me no can buy pet.
entry #7 →
m2q2_jaxleaveOkay, Momma say me have to go now. Bye bye.
entry #8
<StartCheck>[Failure]</Start> Me sorry. Momma not let me have more. That all me have.
entry #9 →
nw_d1_j_resc375g<StartCheck>[Success]</Start> Oh, you right. Momma worth 375 gp, 'cause that all I have.
entry #10 →
m2q2_jaxleaveMomma says we go now. Bye bye.
entry #11
Hey, you be with <CUSTOM2401>, right?
- → reply #23 “Sorry, you've made a mistake. I'm not with .” (if
nw_d2_intn) - → reply #15 “Yes, I'm with .” (if
nw_d2_intn) - → reply #14 “Me not with .” (if
nw_d2_intl) - → reply #13 “Yep, me with .” (if
nw_d2_intl)
entry #12
I see <CUSTOM2401> gave you Momma's ring. That mean job be yours, now? You find Momma soon?
- → reply #21 “Tell me where she can be found.” (if
nw_d2_j_resc05) - → child “I will keep looking for her.” (if
nw_d2_j_resc06) - → child “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07) - → child “I did, but she was killed. Them's the breaks.” (if
nw_d2_j_resc07) - → reply #20 “Not yet, but I'm working on it.” (if
nw_d2_intn) - → reply #19 “Yeah, yeah, I'll get around to it eventually.” (if
nw_d2_intn) - → reply #18 “You tell me where she be.” (if
nw_d2_j_resc08) - → child “Me keep looking for you Momma.” (if
nw_d2_j_resc09) - → child “Me so sorry... but she die when me freeing her...” (if
nw_d2_j_resc10) - → child “Me free her, but she die on way. (belch!) Oh well.” (if
nw_d2_j_resc10) - → reply #17 “No, but me working on it.” (if
nw_d2_intl) - → reply #16 “Me get around to it sometime, maybe.” (if
nw_d2_intl)
entry #13 →
nw_d2_walkwaysNo. Must find Momma quick. Not later, now!
entry #14 →
nw_d2_walkwaysPlease find me Momma soon. Me miss her lots.
entry #16
I glad you join to help find Momma.
- → child “Tell me where she can be found.” (if
nw_d2_j_resc05) - → child “I will keep looking for her.” (if
nw_d2_j_resc06) - → child “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07) - → child “I did, but she was killed. Them's the breaks.” (if
nw_d2_j_resc07) - → child “Not yet, but I'm working on it.” (if
nw_d2_intn) - → child “Yeah, yeah, I'll get around to it eventually.” (if
nw_d2_intn) - → child “You tell me where she be.” (if
nw_d2_j_resc08) - → child “Me keep looking for you Momma.” (if
nw_d2_j_resc09) - → child “Me so sorry... but she die when me freeing her...” (if
nw_d2_j_resc10) - → child “Me free her, but she die on way. (belch!) Oh well.” (if
nw_d2_j_resc10) - → child “No, but me working on it.” (if
nw_d2_intl) - → child “Me get around to it sometime, maybe.” (if
nw_d2_intl)
entry #17
I sorry. I thought maybe you join to help <CUSTOM2401>.
- → reply #25 “Maybe I could help, if you tell me what you're talking about.” (if
nw_d2_intn) - → child “Why don't you start by telling me who you are?” (if
nw_d2_intn) - → reply #24 “Me could help, if you say what me need do.” (if
nw_d2_intl) - → child “Who you?” (if
nw_d2_intl) - → child “Goodbye.”
entry #19
Hey, you find Momma yet? Me in so much trouble. Me must get Momma safe.
- → child “Tell me again where I can find her?” (if
nw_d2_j_resc05) - → child “I will keep looking for her.” (if
nw_d2_j_resc06) - → child “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07) - → child “I did, but she was killed. Them's the breaks.” (if
nw_d2_j_resc07) - → child “Not yet, but I'm working on it.” (if
nw_d2_intn) - → child “Yeah, yeah, I'll get around to it eventually.” (if
nw_d2_intn) - → child “Say where she is again? Me forget.” (if
nw_d2_j_resc08) - → child “Me keep looking for you Momma.” (if
nw_d2_j_resc09) - → child “Me so sorry... but she die when me freeing her...” (if
nw_d2_j_resc10) - → child “Me free her, but she die on way. (belch!) Oh well.” (if
nw_d2_j_resc10) - → child “No, but me working on it.” (if
nw_d2_intl) - → child “Me get around to it sometime, maybe.” (if
nw_d2_intl)
entry #20
Hello, <CUSTOM2401>. Have you found Momma? Me in so much trouble.
- → reply #41 “Tell me again where I can find her?” (if
nw_d2_j_resc05) - → reply #40 “I will keep looking for her.” (if
nw_d2_j_resc06) - → reply #38 “I'm so sorry my good man, but your Momma died while I was trying to save her fro…” (if
nw_d2_j_resc07) - → reply #36 “I did, but she was killed. Them's the breaks.” (if
nw_d2_j_resc07) - → reply #34 “Not yet, but I'm working on it.” (if
nw_d2_intn) - → reply #33 “Yeah, yeah, I'll get around to it eventually.” (if
nw_d2_intn) - → reply #32 “Say where she is again? Me forget.” (if
nw_d2_j_resc08) - → reply #31 “Me keep looking for you Momma.” (if
nw_d2_j_resc09) - → reply #30 “Me so sorry... but she die when me freeing her...” (if
nw_d2_j_resc10) - → reply #29 “Me free her, but she die on way. (belch!) Oh well.” (if
nw_d2_j_resc10) - → reply #28 “No, but me working on it.” (if
nw_d2_intl) - → reply #27 “Me get around to it sometime, maybe.” (if
nw_d2_intl)
entry #21
No sometime! You go find her now. Me need her.
entry #22
No 'ventually. You go now and save Momma quick.
entry #24
I glad you have ring. You go quick now and show Momma so she come back.
entry #25
Where me daddy's ring go? You need show Momma ring so she trust you.
entry #26 →
nw_d1_j_rescfailNoooooooooooooooooo! Momma no die. You never try to find her.
entry #28 →
m2q2_jaxleaveYou lie! Me go find Momma. She no be dead.
entry #29
Bring me Momma here quick, then me pay you.
entry #31
Momma? Oh, you not Momma. Oh me in big trouble.
- → reply #94 “Sounds bad. What's your name?” (if
nw_d2_chrh_intn) - → reply #50 “There, there, fellow. It'll be all right. May I ask you some questions?” (if
nw_d2_chrh_intn) - → reply #49 “Don't you think you're a little old to be crying like that? What's your name?” (if
nw_d2_chrm_intn) - → reply #48 “Uh, don't worry, maybe I can help. Why don't you answer some questions for me fi…” (if
nw_d2_chrm_intn) - → reply #47 “Oh quit your blubbering and tell me who you are.” (if
nw_d2_chrl_intn) - → reply #46 “Yeah, whatever. I have a question.” (if
nw_d2_chrl_intn) - → reply #45 “You so sad. Who you?” (if
nw_d2_intl) - → reply #44 “Me have questions.” (if
nw_d2_intl) - → reply #43 “Goodbye.”
entry #32 →
nw_d2_walkwaysYa, bye.
entry #33 →
nw_d2_walkwaysYa, you go bye bye too.
entry #34 →
nw_d2_walkwaysYa, bye bye. Everybody go bye bye.
entry #35
You not very nice. What you want?
entry #36
You be mean. Me not like that. Me Revat, and who you be rude <man/woman>?
- → child “Call me .” (if
nw_d2_intn) - → child “My name is . Pleased to meet you, Revat.” (if
nw_d2_intn) - → child “I'm not sure I want to tell you my name right now.” (if
nw_d2_intn) - → child “Me is .” (if
nw_d2_intl) - → child “Me called . Is nice to meet you.” (if
nw_d2_intl) - → child “Me not want tell.” (if
nw_d2_intl) - → child “Goodbye.”
entry #37
Me try, but me having bad day. Me not good mood for talk.
entry #38
You cry too if you have such bad day. Me name be Revat. Who you be?
- → child “Call me .” (if
nw_d2_intn) - → child “My name is . Pleased to meet you, Revat.” (if
nw_d2_intn) - → child “I'm not sure I want to tell you my name right now.” (if
nw_d2_intn) - → child “Me is .” (if
nw_d2_intl) - → child “Me called . Is nice to meet you.” (if
nw_d2_intl) - → child “Me not want tell.” (if
nw_d2_intl) - → child “Goodbye.”
entry #39
Me try, but me not in good mood to talk. Me having very bad day.
- → reply #93 “Why don't you start by telling me who you are?” (if
nw_d2_intn) - → reply #54 “What's so terrible about today?” (if
nw_d2_intn) - → reply #53 “Who you?” (if
nw_d2_intl) - → reply #51 “What bad about today?” (if
nw_d2_intl) - → child “Goodbye.”
entry #41 →
m2q2elrevtkMe Momma be stole by trolls. Me need get her back or me be in big trouble.
entry #42
Momma be good arkeyolojist, you know digs-for-old-stuff person. Me be her helper. Me protects her. Only me not do so good job.
- → reply #60 “Why? What went wrong?” (if
nw_d2_intn) - → reply #58 “Like that should surprise me?” (if
nw_d2_intn) - → reply #57 “What go wrong?” (if
nw_d2_intl) - → reply #56 “You screw up badder than me.” (if
nw_d2_intl)
entry #44
Me talking with other guard when look back, Momma gone. Me not worry much. She go sometimes, then she come back.
entry #45
Then we hear sounds, like mad dogs. We turn round and there be trolls 'n ogres.
- → reply #66 “The trolls that Jax told me about.” (if
nw_d2_intn) - → reply #64 “And so like a great warrior, you ran away.” (if
nw_d2_intn) - → reply #63 “Trolls be nasty.” (if
nw_d2_intl) - → reply #62 “So like coward, you run away?” (if
nw_d2_intl)
entry #47
Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill most of guards, but me fight brave. Then troll hit me in head and cut me.
entry #48
I no longer can see with blood in eyes. Then Jax grab me hand and lead me out of caves. Me lucky to survive.
entry #49 →
m2q2a06revaelc1No one else here help me and me 'fraid go back in dark cave. Me must wait here, hope she come back.
- → reply #92 “Don't you think the trolls would have eaten your mom?” (if
nw_d2_intn) - → reply #91 “Where would they be keeping your mom?” (if
nw_d2_intn) - → reply #90 “What would you pay to get your mom back?” (if
nw_d2_intn) - → reply #76 “Don't worry, I'll save her for you.” (if
nw_d2_intn) - → reply #74 “I wish I could help, but I'm busy right now.” (if
nw_d2_intn) - → reply #73 “You Momma be eaten maybe?” (if
nw_d2_intl) - → reply #72 “You know where she being held?” (if
nw_d2_intl) - → reply #71 “You pay for rescue maybe?” (if
nw_d2_intl) - → reply #70 “Me help you. Me save the mom.” (if
nw_d2_intl) - → reply #69 “Nope. Me too busy.” (if
nw_d2_intl)
entry #51 →
nw_d2_walkwaysYou go 'way if you no help. Me too sad to talk anymore.
entry #52 →
nw_d2_walkwaysMe wish you could help. Me will never be same without Momma. Bye.
entry #53 →
m2q2a06revaegb1Oh, you good <man/woman>. You find me Momma. Me tell you what me know.
entry #54
They have me Momma in cave near here. She be nice and sweet, 'cept when she grab ears and yell at you for plate breaking, or milk spilling, or peas not eating, or fidgeting, or... but me not s'posed to talk 'bout her like that.
entry #55 →
nw_d1_j_resc02Here... I give you ring to show Momma. This me daddy's ring from when he die. Me not know him, but me Momma say he be nice quiet man. Me friend say he nagged to death, but me not understand what that mean.
entry #56
Go quick and help Momma be safe.
- → reply #87 “[Persuade] All right, but I think I might need some money now, to help me rescue…” (if
nw_d2_intn) - → reply #86 “Fine. But you better pay me some up front, or maybe Momma won't come back ever!” (if
nw_d2_intn) - → reply #85 “I'll do what I can.” (if
nw_d2_intn) - → reply #84 “Momma will be returned safe and sound, I promise.” (if
nw_d2_intn) - → reply #83 “[Persuade] Me need some coin now to help save Momma.” (if
nw_d2_intl) - → reply #82 “Me want coin now. You give gold or Momma not get back maybe!” (if
nw_d2_intl) - → reply #81 “Me do that.” (if
nw_d2_intl) - → reply #80 “You Momma come back safe soon. Me promise!” (if
nw_d2_intl)
entry #57 →
nw_d2_walkwaysThank you! Me hope to see Momma 'gain soon.
entry #58 →
nw_d2_walkwaysGo quick and save Momma. Me wait for you here.
entry #59 →
nw_d1_gv100gpOh no! You not hurt Momma! I give you 100 gold. Now you go save Momma.
entry #60
<StartCheck>[Failure]</Start> No. Me momma no let me give out gold. You get Momma, then she say it okay.
entry #61 →
nw_d1_gv100gp<StartCheck>[Success]</Start> Okay. Me do anything to help get Momma back.
entry #64 →
nw_d2_walkwaysMe not able talk more. You go find Momma.
entry #65
Me pay you 300 gold. Me not have much else. That be all Momma give.
- → child “Don't you think the trolls would have eaten your mom?” (if
nw_d2_intn) - → child “Where would they be keeping your mom?” (if
nw_d2_intn) - → child “Don't worry, I'll save her for you.” (if
nw_d2_intn) - → child “I wish I could help, but I'm busy right now.” (if
nw_d2_intn) - → child “You Momma be eaten maybe?” (if
nw_d2_intl) - → child “You know where she being held?” (if
nw_d2_intl) - → child “Me help you. Me save the mom.” (if
nw_d2_intl) - → child “Nope. Me too busy.” (if
nw_d2_intl)
entry #66
She be in cave in area. Same place you go for to help Jax. Me see you got key.
- → child “Don't you think the trolls would have eaten your mom?” (if
nw_d2_intn) - → child “What would you pay to get your mom back?” (if
nw_d2_intn) - → child “Don't worry, I'll save her for you.” (if
nw_d2_intn) - → child “I wish I could help, but I'm busy right now.” (if
nw_d2_intn) - → child “You Momma be eaten maybe?” (if
nw_d2_intl) - → child “You pay for rescue maybe?” (if
nw_d2_intl) - → child “Me help you. Me save the mom.” (if
nw_d2_intl) - → child “Nope. Me too busy.” (if
nw_d2_intl)
entry #67
No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma.
- → child “Where would they be keeping your mom?” (if
nw_d2_intn) - → child “What would you pay to get your mom back?” (if
nw_d2_intn) - → child “Don't worry, I'll save her for you.” (if
nw_d2_intn) - → child “I wish I could help, but I'm busy right now.” (if
nw_d2_intn) - → child “You know where she being held?” (if
nw_d2_intl) - → child “You pay for rescue maybe?” (if
nw_d2_intl) - → child “Me help you. Me save the mom.” (if
nw_d2_intl) - → child “Nope. Me too busy.” (if
nw_d2_intl)
entry #68
Me name be Revat. Who you be?
- → reply #100 “Call me .” (if
nw_d2_intn) - → reply #99 “My name is . Pleased to meet you, Revat.” (if
nw_d2_intn) - → reply #98 “I'm not sure I want to tell you my name right now.” (if
nw_d2_intn) - → reply #97 “Me is .” (if
nw_d2_intl) - → reply #96 “Me called . Is nice to meet you.” (if
nw_d2_intl) - → reply #95 “Me not want tell.” (if
nw_d2_intl) - → child “Goodbye.”
entry #69 →
nw_d2_walkwaysYou be stupid if you play game on bad day. Me not talk to you.
entry #70
It too bad day for me to care. What you want?
entry #71
Thank you. What you want of me on such bad day.
entry #72
Me glad meet you, <FullName>. (sigh) Wish it not be such bad day to meet friend.
entry #73
That nice. How me help you on bad day like today.
entry #74
I glad meet you <FirstName>. Me wish could be on happy day.
entry #75
Oh, you be back. What you want?
- → reply #105 “Could you tell me what happened again?” (if
nw_d2_intn) - → reply #104 “I have decided I will save your mother.” (if
nw_d2_intn) - → reply #103 “You tell me you story 'gain.” (if
nw_d2_intl) - → reply #102 “Me decide me save the Momma.” (if
nw_d2_intl) - → reply #101 “Nevermind.”
entry #76
Bye.
PC replies — flat index
reply #1 →
nw_d1_small_goodNo, me no need reward. Me happy to help.
- → child “Oh, you be best friend in whole world . I hope you come see me when you come to…”
reply #2
This is okay.
- → child “Me wish me could give more. Thank you much. Me glad have Momma back. Hello Momma…”
reply #3 →
nw_d1_small_evilWhat, you stupid? Not what we said. You said me get more.
- → child “Oh dear, me forget lots. Sorry. Here is 375 gp. That be everything I have in who…”
reply #4
<StartCheck>[Persuade]</Start> Me thinks you could try. You love you Momma, right?
reply #5 →
nw_d1_small_goodNo, there's no need for the reward. I was happy to do it.
- → entry #3 “Oh, you be best friend in whole world . I hope you come see me when you come to…”
reply #7
Thank you. That will be fine.
- → entry #4 “Me wish me could give more. Thank you much. Me glad have Momma back. Hello Momma…”
reply #9 →
nw_d1_small_evilI hate to call you stupid, but I think we agreed on more than that.
- → entry #6 “Oh dear, me forget lots. Sorry. Here is 375 gp. That be everything I have in who…”
reply #11
<StartCheck>[Persuade]</Start> Do you think your Momma is only worth 300 gp?
- → entry #9 “[Success] Oh, you right. Momma worth 375 gp, 'cause that all I have.” (if
nw_d2_persmed) - → entry #8 “[Failure] Me sorry. Momma not let me have more. That all me have.”
reply #13
Yep, me with <CUSTOM2401>.
reply #15
Yes, I'm with <CUSTOM2401>.
- → entry #16 “I glad you join to help find Momma.” (if
nw_d2_j_resc11) - → entry #12 “I see gave you Momma's ring. That mean job be yours, now? You find Momma soon?”
reply #19
Yeah, yeah, I'll get around to it eventually.
- → entry #13 “No. Must find Momma quick. Not later, now!”
reply #23
Sorry, you've made a mistake. I'm not with <CUSTOM2401>.
- → entry #17 “I sorry. I thought maybe you join to help .”
reply #25
Maybe I could help, if you tell me what you're talking about.
- → entry #18 “Okay. Me told already.”
reply #26
(no text)
- → child “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”
reply #27
Me get around to it sometime, maybe.
- → entry #21 “No sometime! You go find her now. Me need her.”
reply #29
Me free her, but she die on way. (belch!) Oh well.
- → child “Noooooooooooooooooo! Momma no die. You never try to find her.”
reply #30
Me so sorry... but she die when me freeing her...
- → child “Noooooooooooooooooooooooo! Momma no die! Momma no die!” (if
nw_d2_chrh)
reply #32
Say where she is again? Me forget.
- → child “She be in cave with trolls 'n ogres near here. Me not know more.”
reply #33
Yeah, yeah, I'll get around to it eventually.
- → entry #22 “No 'ventually. You go now and save Momma quick.”
reply #35
(no text)
- → entry #25 “Where me daddy's ring go? You need show Momma ring so she trust you.” (if
nw_d2_j_resc11) - → entry #24 “I glad you have ring. You go quick now and show Momma so she come back.”
reply #36
I did, but she was killed. Them's the breaks.
- → entry #26 “Noooooooooooooooooo! Momma no die. You never try to find her.”
reply #38
I'm so sorry my good man, but your Momma died while I was trying to save her from the trolls.
- → entry #27 “Noooooooooooooooooooooooo! Momma no die! Momma no die!”
reply #41
Tell me again where I can find her?
- → entry #30 “She be in cave with trolls 'n ogres near here. Me not know more.”
reply #43
Goodbye.
- → entry #34 “Ya, bye bye. Everybody go bye bye.” (if
nw_d2_chrh) - → entry #33 “Ya, you go bye bye too.” (if
nw_d2_chrm) - → entry #32 “Ya, bye.” (if
nw_d2_chrl)
reply #45
You so sad. Who you?
- → child “You cry too if you have such bad day. Me name be Revat. Who you be?”
reply #47
Oh quit your blubbering and tell me who you are.
- → entry #36 “You be mean. Me not like that. Me Revat, and who you be rude ?”
reply #48
Uh, don't worry, maybe I can help. Why don't you answer some questions for me first?
- → entry #37 “Me try, but me having bad day. Me not good mood for talk.”
reply #49
Don't you think you're a little old to be crying like that? What's your name?
- → entry #38 “You cry too if you have such bad day. Me name be Revat. Who you be?”
reply #50
There, there, fellow. It'll be all right. May I ask you some questions?
- → entry #39 “Me try, but me not in good mood to talk. Me having very bad day.”
reply #52
(no text)
- → child “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”
reply #53
Who you?
reply #54
What's so terrible about today?
- → entry #41 “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”
reply #55
(no text)
- → entry #42 “Momma be good arkeyolojist, you know digs-for-old-stuff person. Me be her helper…”
reply #57
What go wrong?
- → child “Me talking with other guard when look back, Momma gone. Me not worry much. She g…”
reply #59
(no text)
- → child “Me talking with other guard when look back, Momma gone. Me not worry much. She g…”
reply #60
Why? What went wrong?
- → entry #44 “Me talking with other guard when look back, Momma gone. Me not worry much. She g…”
reply #61
(no text)
- → entry #45 “Then we hear sounds, like mad dogs. We turn round and there be trolls 'n ogres.”
reply #62
So like coward, you run away?
- → child “Not what happen! You wait for story. I tell you 'bout trolls.”
reply #63
Trolls be nasty.
- → child “Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill…”
reply #64
And so like a great warrior, you ran away.
- → entry #46 “Not what happen! You wait for story. I tell you 'bout trolls.”
reply #65
(no text)
- → child “Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill…”
reply #66
The trolls that Jax told me about.
- → entry #47 “Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill…”
reply #67
(no text)
- → entry #48 “I no longer can see with blood in eyes. Then Jax grab me hand and lead me out of…”
reply #68
(no text)
- → entry #49 “No one else here help me and me 'fraid go back in dark cave. Me must wait here,…”
reply #70
Me help you. Me save the mom.
- → child “Oh, you good . You find me Momma. Me tell you what me know.”
reply #71
You pay for rescue maybe?
- → child “Me pay you 300 gold. Me not have much else. That be all Momma give.”
reply #72
You know where she being held?
- → child “She be in cave in area. Same place you go for to help Jax. Me see you got key.”
reply #73
You Momma be eaten maybe?
- → child “No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma.”
reply #74
I wish I could help, but I'm busy right now.
- → entry #50 “Oh no! Now me never see Momma again!”
reply #75
(no text)
- → entry #52 “Me wish you could help. Me will never be same without Momma. Bye.” (if
nw_d2_chrh) - → entry #51 “You go 'way if you no help. Me too sad to talk anymore.”
reply #76
Don't worry, I'll save her for you.
- → entry #62 “already say help me.” (if
nw_d2_j_resc04) - → entry #53 “Oh, you good . You find me Momma. Me tell you what me know.”
reply #77
(no text)
- → entry #54 “They have me Momma in cave near here. She be nice and sweet, 'cept when she grab…”
reply #78
(no text)
- → entry #55 “Here... I give you ring to show Momma. This me daddy's ring from when he die. Me…”
reply #80
You Momma come back safe soon. Me promise!
- → entry #57 “Thank you! Me hope to see Momma 'gain soon.”
reply #82 →
nw_d1_small_evilMe want coin now. You give gold or Momma not get back maybe!
- → child “Oh no! You not hurt Momma! I give you 100 gold. Now you go save Momma.”
reply #83
<StartCheck>[Persuade]</Start> Me need some coin now to help save Momma.
reply #84
Momma will be returned safe and sound, I promise.
- → child “Thank you! Me hope to see Momma 'gain soon.”
reply #86 →
nw_d1_small_evilFine. But you better pay me some up front, or maybe Momma won't come back ever!
- → entry #59 “Oh no! You not hurt Momma! I give you 100 gold. Now you go save Momma.”
reply #87
<StartCheck>[Persuade]</Start> All right, but I think I might need some money now, to help me rescue your mom.
- → entry #61 “[Success] Okay. Me do anything to help get Momma back.” (if
nw_d2_persmed) - → entry #60 “[Failure] No. Me momma no let me give out gold. You get Momma, then she say it o…”
reply #90
What would you pay to get your mom back?
- → entry #65 “Me pay you 300 gold. Me not have much else. That be all Momma give.”
reply #91
Where would they be keeping your mom?
- → entry #66 “She be in cave in area. Same place you go for to help Jax. Me see you got key.”
reply #92
Don't you think the trolls would have eaten your mom?
- → entry #67 “No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma.”
reply #93
Why don't you start by telling me who you are?
reply #95
Me not want tell.
reply #96
Me called <FullName>. Is nice to meet you.
reply #97
Me is <FirstName>.
reply #98
I'm not sure I want to tell you my name right now.
- → entry #70 “It too bad day for me to care. What you want?” (if
nw_d2_chrh) - → entry #69 “You be stupid if you play game on bad day. Me not talk to you.”
reply #99
My name is <FullName>. Pleased to meet you, Revat.
- → entry #72 “Me glad meet you, . (sigh) Wish it not be such bad day to meet friend.” (if
nw_d2_chrh) - → entry #71 “Thank you. What you want of me on such bad day.”
reply #100
Call me <FirstName>.
- → entry #74 “I glad meet you . Me wish could be on happy day.” (if
nw_d2_chrh) - → entry #73 “That nice. How me help you on bad day like today.”
reply #102
Me decide me save the Momma.
reply #103
You tell me you story 'gain.
- → child “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”
reply #104
I have decided I will save your mother.
reply #105
Could you tell me what happened again?
- → child “Me Momma be stole by trolls. Me need get her back or me be in big trouble.”