Conversation: forge_warden

NPC lines
11
PC replies
22
NumWords
420
OnEnd
forge_ward_clr
OnAbort
forge_ward_clr

Triggered by

Teleport destinations

Waypoint / object tagDestination areaVia scriptFrom node
secondchance "Well of Eru"forge_ward_relreply #14
secondchance "Well of Eru"forge_ward_rvareply #20

Scripts referenced

ScriptSlotIn moduleNotes
forge_ward_introaction
forge_ward_c_okactive
forge_ward_disaction
forge_dis_c0active
forge_dis_c1active
forge_dis_c2active
forge_dis_c3active
forge_dis_c4active
forge_dis_c5active
forge_dis_c6active
forge_dis_c7active
forge_dis_p0action
forge_dis_p1action
forge_dis_p2action
forge_dis_p3action
forge_dis_p4action
forge_dis_p5action
forge_dis_p6action
forge_dis_p7action
forge_dis_goaction
forge_ward_c_lglactive
forge_ward_relactionteleports to: secondchance ( "Well of Eru")
forge_ward_c_ilactive
forge_ward_rvtaction
forge_ward_c_rokactive
forge_ward_rvaactionteleports to: secondchance ( "Well of Eru")
forge_ward_dspaction

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>forge_inc, isitemonanvil, smach_sc001
<CUSTOM6110>not found in static analysis
<CUSTOM6111>not found in static analysis
<CUSTOM6112>not found in static analysis
<CUSTOM6113>not found in static analysis
<CUSTOM6114>not found in static analysis
<CUSTOM6115>not found in static analysis
<CUSTOM6116>not found in static analysis
<CUSTOM6117>not found in static analysis
<CUSTOM6118>forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7
<CUSTOM6119>forge_ward_dis, forge_ward_intro, forge_ward_rvt

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 forge_ward_intro (if forge_ward_c_il)
Hold, prisoner. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] you carry bears unlawful enchantment — more power bound into one piece than any honest forge of Middle-earth may grant. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] You will go no further until it is stripped back within the law. Submit it to me, and I will unmake what was wrongly made. There is no refund for stolen power.
reply #0
Strip an enchantment from it.
entry #2 forge_ward_dis
Which enchantment shall I strike from the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001]? <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] The magic is lost forever, and the law pays nothing for unmaking.
reply #3 forge_dis_p0 (if forge_dis_c0)
<CUSTOM6110>
entry #4
Strike the <CUSTOM6118>[forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7] from it? There is no refund and no undoing.
reply #12 forge_dis_go
Yes, strike it. The magic is forfeit.
entry #5 forge_ward_dis (if forge_ward_c_lgl)
It is done. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] stands lawful once more, and I will unmake no more of it. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
reply #17
What of the rest of my gear?
entry #0 “Hold, prisoner. The you carry bears unlawful enchantment — more power bound int…” (if forge_ward_c_il)
entry #1
Your gear is clean, traveler. You are free to go — and see that you keep to honest forges from now on.
reply #14 forge_ward_rel (if forge_ward_c_ok)
Release me. My gear is lawful.
reply #16
Good day, Warden.
reply #18
That is all. Good day, Warden.
entry #2 “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #13
No, leave it be.
entry #2 “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #4 forge_dis_p1 (if forge_dis_c1)
<CUSTOM6111>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #5 forge_dis_p2 (if forge_dis_c2)
<CUSTOM6112>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #6 forge_dis_p3 (if forge_dis_c3)
<CUSTOM6113>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #7 forge_dis_p4 (if forge_dis_c4)
<CUSTOM6114>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #8 forge_dis_p5 (if forge_dis_c5)
<CUSTOM6115>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #9 forge_dis_p6 (if forge_dis_c6)
<CUSTOM6116>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #10 forge_dis_p7 (if forge_dis_c7)
<CUSTOM6117>
entry #4 “Strike the from it? There is no refund and no undoing.”
reply #11
Never mind.
reply #19 forge_ward_rvt
Remake the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] as it was first forged. (lose ALL added enchantments)
entry #6 (if forge_ward_c_rok)
So be it. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is remade as the smiths first forged it — every added enchantment unmade, and not a copper returned. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
reply #17 “What of the rest of my gear?”
reply #18 “That is all. Good day, Warden.”
entry #7
This piece defies remaking — its first forging is written in no ledger I hold. Its enchantments we must unmake one by one, by hand.
reply #15
Very well. Let us begin the unmaking.
entry #2 “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #2
I will sit here a while longer.
reply #20 forge_ward_rva
Remake ALL my unlawful gear as first forged, and release me now.
entry #9 (if forge_ward_c_il)
Most of it is remade — but some pieces defy remaking, their first forging written in no ledger I hold. Those we must unmake by hand before you walk free.
reply #17 “What of the rest of my gear?”
reply #2 “I will sit here a while longer.”
entry #8
It is done. Every unlawful piece you carried is remade as it was first forged, and not a copper returned. All your gear stands lawful — now begone, and keep to honest forges.
reply #1
Why is this gear illegal?
entry #3
The law of the forges is plain: no modified item may carry more than six enchantments, nor be worked past seven hundred and fifty thousand gold in worth. Relics of the old world that were born mighty are no crime — but gear hammered past those bounds at a forge is contraband, and its bearer sits here until it is made lawful again.
reply #15 “Very well. Let us begin the unmaking.”
reply #2 “I will sit here a while longer.”
reply #2 “I will sit here a while longer.”
reply #21 forge_ward_dsp
This <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] came to me honestly - bought or won fair in Middle-earth, not forged by my hand. I dispute the charge. (item held for DM review)
entry #10
Then the law will weigh your word. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is sequestered under seal in the House of Homer, where the stewards of the Valar will judge its provenance. If your claim holds true, it shall be returned to you; if not, it is forfeit. Either way, it burdens you no longer.
reply #17 “What of the rest of my gear?”
reply #18 “That is all. Good day, Warden.”
entry #1 “Your gear is clean, traveler. You are free to go — and see that you keep to hone…”

NPC lines (entries) — flat index

entry #0 forge_ward_intro
Hold, prisoner. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] you carry bears unlawful enchantment — more power bound into one piece than any honest forge of Middle-earth may grant. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] You will go no further until it is stripped back within the law. Submit it to me, and I will unmake what was wrongly made. There is no refund for stolen power.
entry #1
Your gear is clean, traveler. You are free to go — and see that you keep to honest forges from now on.
entry #2 forge_ward_dis
Which enchantment shall I strike from the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001]? <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] The magic is lost forever, and the law pays nothing for unmaking.
entry #3
The law of the forges is plain: no modified item may carry more than six enchantments, nor be worked past seven hundred and fifty thousand gold in worth. Relics of the old world that were born mighty are no crime — but gear hammered past those bounds at a forge is contraband, and its bearer sits here until it is made lawful again.
entry #4
Strike the <CUSTOM6118>[forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7] from it? There is no refund and no undoing.
entry #5 forge_ward_dis
It is done. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] stands lawful once more, and I will unmake no more of it. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
entry #6
So be it. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is remade as the smiths first forged it — every added enchantment unmade, and not a copper returned. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
entry #7
This piece defies remaking — its first forging is written in no ledger I hold. Its enchantments we must unmake one by one, by hand.
entry #8
It is done. Every unlawful piece you carried is remade as it was first forged, and not a copper returned. All your gear stands lawful — now begone, and keep to honest forges.
entry #9
Most of it is remade — but some pieces defy remaking, their first forging written in no ledger I hold. Those we must unmake by hand before you walk free.
entry #10
Then the law will weigh your word. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is sequestered under seal in the House of Homer, where the stewards of the Valar will judge its provenance. If your claim holds true, it shall be returned to you; if not, it is forfeit. Either way, it burdens you no longer.

PC replies — flat index

reply #0
Strip an enchantment from it.
reply #1
Why is this gear illegal?
reply #2
I will sit here a while longer.
reply #3 forge_dis_p0
<CUSTOM6110>
reply #4 forge_dis_p1
<CUSTOM6111>
reply #5 forge_dis_p2
<CUSTOM6112>
reply #6 forge_dis_p3
<CUSTOM6113>
reply #7 forge_dis_p4
<CUSTOM6114>
reply #8 forge_dis_p5
<CUSTOM6115>
reply #9 forge_dis_p6
<CUSTOM6116>
reply #10 forge_dis_p7
<CUSTOM6117>
reply #11
Never mind.
reply #12 forge_dis_go
Yes, strike it. The magic is forfeit.
reply #13
No, leave it be.
reply #14 forge_ward_rel
Release me. My gear is lawful.
reply #15
Very well. Let us begin the unmaking.
reply #16
Good day, Warden.
reply #17
What of the rest of my gear?
reply #18
That is all. Good day, Warden.
reply #19 forge_ward_rvt
Remake the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] as it was first forged. (lose ALL added enchantments)
reply #20 forge_ward_rva
Remake ALL my unlawful gear as first forged, and release me now.
reply #21 forge_ward_dsp
This <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] came to me honestly - bought or won fair in Middle-earth, not forged by my hand. I dispute the charge. (item held for DM review)