Conversation: forge_warden
Triggered by
- creature NPC Forge Warden
forge_warden— in 0o Pit Prison o0 - creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
- creature NPC Forge Warden — in 0o Pit Prison o0
Teleport destinations
| Waypoint / object tag | Destination area | Via script | From node |
|---|---|---|---|
secondchance | "Well of Eru" | forge_ward_rel | reply #14 |
secondchance | "Well of Eru" | forge_ward_rva | reply #20 |
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
forge_ward_intro | action | ✓ | |
forge_ward_c_ok | active | ✓ | |
forge_ward_dis | action | ✓ | |
forge_dis_c0 | active | ✓ | |
forge_dis_c1 | active | ✓ | |
forge_dis_c2 | active | ✓ | |
forge_dis_c3 | active | ✓ | |
forge_dis_c4 | active | ✓ | |
forge_dis_c5 | active | ✓ | |
forge_dis_c6 | active | ✓ | |
forge_dis_c7 | active | ✓ | |
forge_dis_p0 | action | ✓ | |
forge_dis_p1 | action | ✓ | |
forge_dis_p2 | action | ✓ | |
forge_dis_p3 | action | ✓ | |
forge_dis_p4 | action | ✓ | |
forge_dis_p5 | action | ✓ | |
forge_dis_p6 | action | ✓ | |
forge_dis_p7 | action | ✓ | |
forge_dis_go | action | ✓ | |
forge_ward_c_lgl | active | ✓ | |
forge_ward_rel | action | ✓ | teleports to: secondchance ( "Well of Eru") |
forge_ward_c_il | active | ✓ | |
forge_ward_rvt | action | ✓ | |
forge_ward_c_rok | active | ✓ | |
forge_ward_rva | action | ✓ | teleports to: secondchance ( "Well of Eru") |
forge_ward_dsp | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | forge_inc, isitemonanvil, smach_sc001 |
<CUSTOM6110> | not found in static analysis |
<CUSTOM6111> | not found in static analysis |
<CUSTOM6112> | not found in static analysis |
<CUSTOM6113> | not found in static analysis |
<CUSTOM6114> | not found in static analysis |
<CUSTOM6115> | not found in static analysis |
<CUSTOM6116> | not found in static analysis |
<CUSTOM6117> | not found in static analysis |
<CUSTOM6118> | forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7 |
<CUSTOM6119> | forge_ward_dis, forge_ward_intro, forge_ward_rvt |
Starting entries
- entry #0 (if
forge_ward_c_il) — Hold, prisoner. The you carry bears unlawful enchantment — more power bound int… - entry #1 — Your gear is clean, traveler. You are free to go — and see that you keep to hone…
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → forge_ward_intro (if forge_ward_c_il) ¶
Hold, prisoner. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] you carry bears unlawful enchantment — more power bound into one piece than any honest forge of Middle-earth may grant. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] You will go no further until it is stripped back within the law. Submit it to me, and I will unmake what was wrongly made. There is no refund for stolen power.
reply #0 ¶
Strip an enchantment from it.
entry #2 → forge_ward_dis ¶
Which enchantment shall I strike from the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001]? <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] The magic is lost forever, and the law pays nothing for unmaking.
reply #3 → forge_dis_p0 (if forge_dis_c0) ¶
<CUSTOM6110>
entry #4 ¶
Strike the <CUSTOM6118>[forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7] from it? There is no refund and no undoing.
reply #12 → forge_dis_go ¶
Yes, strike it. The magic is forfeit.
entry #5 → forge_ward_dis (if forge_ward_c_lgl) ¶
It is done. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] stands lawful once more, and I will unmake no more of it. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
↩ entry #2 “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #4 → forge_dis_p1 (if forge_dis_c1) ¶
<CUSTOM6111>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #5 → forge_dis_p2 (if forge_dis_c2) ¶
<CUSTOM6112>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #6 → forge_dis_p3 (if forge_dis_c3) ¶
<CUSTOM6113>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #7 → forge_dis_p4 (if forge_dis_c4) ¶
<CUSTOM6114>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #8 → forge_dis_p5 (if forge_dis_c5) ¶
<CUSTOM6115>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #9 → forge_dis_p6 (if forge_dis_c6) ¶
<CUSTOM6116>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #10 → forge_dis_p7 (if forge_dis_c7) ¶
<CUSTOM6117>
↩ entry #4 “Strike the from it? There is no refund and no undoing.”
reply #11 ¶
Never mind.
reply #19 → forge_ward_rvt ¶
Remake the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] as it was first forged. (lose ALL added enchantments)
entry #6 (if forge_ward_c_rok) ¶
So be it. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is remade as the smiths first forged it — every added enchantment unmade, and not a copper returned. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
entry #7 ¶
This piece defies remaking — its first forging is written in no ledger I hold. Its enchantments we must unmake one by one, by hand.
reply #20 → forge_ward_rva ¶
Remake ALL my unlawful gear as first forged, and release me now.
entry #9 (if forge_ward_c_il) ¶
Most of it is remade — but some pieces defy remaking, their first forging written in no ledger I hold. Those we must unmake by hand before you walk free.
entry #8 ¶
It is done. Every unlawful piece you carried is remade as it was first forged, and not a copper returned. All your gear stands lawful — now begone, and keep to honest forges.
reply #1 ¶
Why is this gear illegal?
entry #3 ¶
The law of the forges is plain: no modified item may carry more than six enchantments, nor be worked past seven hundred and fifty thousand gold in worth. Relics of the old world that were born mighty are no crime — but gear hammered past those bounds at a forge is contraband, and its bearer sits here until it is made lawful again.
↩ reply #2 “I will sit here a while longer.”
reply #21 → forge_ward_dsp ¶
This <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] came to me honestly - bought or won fair in Middle-earth, not forged by my hand. I dispute the charge. (item held for DM review)
entry #10 ¶
Then the law will weigh your word. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is sequestered under seal in the House of Homer, where the stewards of the Valar will judge its provenance. If your claim holds true, it shall be returned to you; if not, it is forfeit. Either way, it burdens you no longer.
↩ entry #1 “Your gear is clean, traveler. You are free to go — and see that you keep to hone…”
NPC lines (entries) — flat index
entry #0 →
forge_ward_introHold, prisoner. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] you carry bears unlawful enchantment — more power bound into one piece than any honest forge of Middle-earth may grant. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] You will go no further until it is stripped back within the law. Submit it to me, and I will unmake what was wrongly made. There is no refund for stolen power.
- → reply #0 “Strip an enchantment from it.”
- → reply #19 “Remake the as it was first forged. (lose ALL added enchantments)”
- → reply #20 “Remake ALL my unlawful gear as first forged, and release me now.”
- → reply #1 “Why is this gear illegal?”
- → reply #2 “I will sit here a while longer.”
- → reply #21 “This came to me honestly - bought or won fair in Middle-earth, not forged by my…”
entry #1
Your gear is clean, traveler. You are free to go — and see that you keep to honest forges from now on.
- → reply #14 “Release me. My gear is lawful.” (if
forge_ward_c_ok) - → reply #16 “Good day, Warden.”
entry #2 →
forge_ward_disWhich enchantment shall I strike from the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001]? <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt] The magic is lost forever, and the law pays nothing for unmaking.
- → reply #3 (if
forge_dis_c0) - → reply #4 (if
forge_dis_c1) - → reply #5 (if
forge_dis_c2) - → reply #6 (if
forge_dis_c3) - → reply #7 (if
forge_dis_c4) - → reply #8 (if
forge_dis_c5) - → reply #9 (if
forge_dis_c6) - → reply #10 (if
forge_dis_c7) - → reply #11 “Never mind.”
entry #3
The law of the forges is plain: no modified item may carry more than six enchantments, nor be worked past seven hundred and fifty thousand gold in worth. Relics of the old world that were born mighty are no crime — but gear hammered past those bounds at a forge is contraband, and its bearer sits here until it is made lawful again.
- → reply #15 “Very well. Let us begin the unmaking.”
- → child “I will sit here a while longer.”
entry #4
Strike the <CUSTOM6118>[forge_dis_p0, forge_dis_p1, forge_dis_p2, forge_dis_p3, forge_dis_p4, forge_dis_p5, forge_dis_p6, forge_dis_p7] from it? There is no refund and no undoing.
- → reply #12 “Yes, strike it. The magic is forfeit.”
- → reply #13 “No, leave it be.”
entry #5 →
forge_ward_disIt is done. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] stands lawful once more, and I will unmake no more of it. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
- → reply #17 “What of the rest of my gear?”
- → reply #18 “That is all. Good day, Warden.”
entry #6
So be it. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is remade as the smiths first forged it — every added enchantment unmade, and not a copper returned. <CUSTOM6119>[forge_ward_dis, forge_ward_intro, forge_ward_rvt]
entry #7
This piece defies remaking — its first forging is written in no ledger I hold. Its enchantments we must unmake one by one, by hand.
entry #8
It is done. Every unlawful piece you carried is remade as it was first forged, and not a copper returned. All your gear stands lawful — now begone, and keep to honest forges.
entry #9
Most of it is remade — but some pieces defy remaking, their first forging written in no ledger I hold. Those we must unmake by hand before you walk free.
entry #10
Then the law will weigh your word. The <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] is sequestered under seal in the House of Homer, where the stewards of the Valar will judge its provenance. If your claim holds true, it shall be returned to you; if not, it is forfeit. Either way, it burdens you no longer.
PC replies — flat index
reply #0
Strip an enchantment from it.
- → entry #2 “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #1
Why is this gear illegal?
- → entry #3 “The law of the forges is plain: no modified item may carry more than six enchant…”
reply #2
I will sit here a while longer.
reply #3 →
forge_dis_p0<CUSTOM6110>
- → entry #4 “Strike the from it? There is no refund and no undoing.”
reply #10 →
forge_dis_p7<CUSTOM6117>
- → child “Strike the from it? There is no refund and no undoing.”
reply #11
Never mind.
reply #12 →
forge_dis_goYes, strike it. The magic is forfeit.
- → entry #5 “It is done. The stands lawful once more, and I will unmake no more of it.” (if
forge_ward_c_lgl) - → child “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #13
No, leave it be.
- → child “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #14 →
forge_ward_relRelease me. My gear is lawful.
reply #15
Very well. Let us begin the unmaking.
- → child “Which enchantment shall I strike from the ? The magic is lost forever, and the…”
reply #16
Good day, Warden.
reply #17
What of the rest of my gear?
reply #18
That is all. Good day, Warden.
reply #19 →
forge_ward_rvtRemake the <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] as it was first forged. (lose ALL added enchantments)
- → entry #6 “So be it. The is remade as the smiths first forged it — every added enchantment…” (if
forge_ward_c_rok) - → entry #7 “This piece defies remaking — its first forging is written in no ledger I hold. I…”
reply #20 →
forge_ward_rvaRemake ALL my unlawful gear as first forged, and release me now.
- → entry #9 “Most of it is remade — but some pieces defy remaking, their first forging writte…” (if
forge_ward_c_il) - → entry #8 “It is done. Every unlawful piece you carried is remade as it was first forged, a…”
reply #21 →
forge_ward_dspThis <CUSTOM100>[forge_inc, isitemonanvil, smach_sc001] came to me honestly - bought or won fair in Middle-earth, not forged by my hand. I dispute the charge. (item held for DM review)
- → entry #10 “Then the law will weigh your word. The is sequestered under seal in the House o…”