Conversation: bankconvo
Triggered by
- creature NPC Bank Teller
bankteller
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
bank_getgold | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM4958> | bank_getgold |
Starting entries
- entry #0 — Hello, welcome to the bank!
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
Hello, welcome to the bank!
reply #2 → bank_getgold ¶
I'd like to see my balance.
entry #2 ¶
<Sir/Madam>, you've got <CUSTOM4958>[bank_getgold] gold.
reply #1 ¶
I'd like to make some transactions.
entry #1 ¶
Say "I want to deposit ___ gold" to deposit gold and "I want to withdraw _____ gold" to withdraw gold. If you want to deposit 50 gold, for example, simply say "I want to deposit 50 gold."
reply #0 ¶
Goodbye.
NPC lines (entries) — flat index
entry #0
Hello, welcome to the bank!
- → reply #2 “I'd like to see my balance.”
- → reply #1 “I'd like to make some transactions.”
- → reply #0 “Goodbye.”
entry #1
Say "I want to deposit ___ gold" to deposit gold and "I want to withdraw _____ gold" to withdraw gold. If you want to deposit 50 gold, for example, simply say "I want to deposit 50 gold."
entry #2
<Sir/Madam>, you've got <CUSTOM4958>[bank_getgold] gold.
PC replies — flat index
reply #0
Goodbye.
reply #1
I'd like to make some transactions.
- → entry #1 “Say "I want to deposit ___ gold" to deposit gold and "I want to withdraw _____ g…”