Conversation: _subr_dm_conv

NPC lines
7
PC replies
16
NumWords
194
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
_dm_subrace_wan6action
_dm_subrace_wan1active
_dm_subrace_lis4action
_dm_subrace_wan5action
_dm_subrace_wan4action
_dm_subrace_wan2action
_dm_subrace_lis3active
_dm_subrace_lis5action
_dm_subrace_wan3action

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM8686>_dm_subrace_lis3

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 _dm_subrace_wan6
<StartCheck>Subrace Wand:</Start> What would you like to do...?
reply #15 _dm_subrace_wan3
Show all subraces in the module.
reply #1 (if _dm_subrace_wan1)
Work with the chosen player...
entry #1
What would you like to do?
reply #10
Set a new subrace...
entry #4 _dm_subrace_lis4
This will remove the player from any of their current subrace... and set a new subrace. Setting a subrace through this way will NOT check any requirements for the subrace (IE: Race, Class, Alignments, etc). <StartCheck>Please speak the name of the subrace you want to set the player... </Start>
reply #12
I have spoken... [CONTINUE].
entry #5 (if _dm_subrace_lis3)
Setting the player's subrace to: <CUSTOM8686>[_dm_subrace_lis3]...
reply #13 _dm_subrace_lis5
(no text)
entry #6 (if _dm_subrace_lis3)
Player's subrace was set to: <CUSTOM8686>[_dm_subrace_lis3].
reply #14 _dm_subrace_lis4
Done.
reply #11
End.
reply #9 _dm_subrace_wan2
Show player's subrace information.
reply #6 _dm_subrace_wan4
Erase all subrace information stored on the player...
entry #3
Are you sure? (This will simply clear the player of all subracial information and items... he/she will not be removed from the subrace completely... meaning if they re-login they will once again gain all the subracial abilities)
reply #8 _dm_subrace_wan4
Yes.
reply #7
No.
reply #3
Erase and remove the player from their current subrace...
entry #2
Are you sure? (This will remove the player from having any association with his/her current subrace)
reply #5 _dm_subrace_wan5
Yes.
reply #4
No.
reply #2
Nothing.
reply #0
Nothing.

NPC lines (entries) — flat index

entry #0 _dm_subrace_wan6
<StartCheck>Subrace Wand:</Start> What would you like to do...?
entry #1
What would you like to do?
entry #2
Are you sure? (This will remove the player from having any association with his/her current subrace)
entry #3
Are you sure? (This will simply clear the player of all subracial information and items... he/she will not be removed from the subrace completely... meaning if they re-login they will once again gain all the subracial abilities)
entry #4 _dm_subrace_lis4
This will remove the player from any of their current subrace... and set a new subrace. Setting a subrace through this way will NOT check any requirements for the subrace (IE: Race, Class, Alignments, etc). <StartCheck>Please speak the name of the subrace you want to set the player... </Start>
entry #5
Setting the player's subrace to: <CUSTOM8686>[_dm_subrace_lis3]...
entry #6
Player's subrace was set to: <CUSTOM8686>[_dm_subrace_lis3].

PC replies — flat index

reply #0
Nothing.
reply #1
Work with the chosen player...
reply #2
Nothing.
reply #3
Erase and remove the player from their current subrace...
reply #4
No.
reply #5 _dm_subrace_wan5
Yes.
reply #6 _dm_subrace_wan4
Erase all subrace information stored on the player...
reply #7
No.
reply #8 _dm_subrace_wan4
Yes.
reply #9 _dm_subrace_wan2
Show player's subrace information.
reply #10
Set a new subrace...
reply #11
End.
reply #12
I have spoken... [CONTINUE].
reply #13 _dm_subrace_lis5
(no text)
reply #14 _dm_subrace_lis4
Done.
reply #15 _dm_subrace_wan3
Show all subraces in the module.